Page 146 - FULL PLAYER EBOOK
P. 146
Chart 5-9: GUARD GROUND POSITION TECHNIQUES **May only be used while laying on one’s back.
Ki Exp. Points
Energy to Purchase
TECHNIQUES DESCRIPTION EFFECTS
To Use Technique
Bottom (Full) A lying down position con- +1 to Control roll; and +1 to Reac-
trolling opponents both legs tion roll 2 17
(Recharge)
Prerequisite: Any Throw
Bottom (Half) A lying down position con- +1 to Control roll; and +1 to Coun-
trolling one leg of a target. ter Attack 3 17
(Recharge)
Prerequisite: Bottom Full Guard
Reversal A technique that switches +2 for rolls to reverse or break
ground positions from be- Ground Grapple Positions
(Recharge) 4 22
ing on the top to the bottom Prerequisite: Break Grip and Top
or the bottom to top. Mount
Chart 5-10: FALLING TECHNIQUES **Used to lessen damage from falls and takedowns
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
to Use Technique
Break Fall A backward fall that nullifies User receives -2 to takedown damage
some takedown and falling Prerequisite: N/A 2 10
(Recharge) damage.
Side Fall A fall to the left or right that User receives -2 to takedown damage
nullifies some takedown and Prerequisite: N/A 2 10
(Recharge) falling damage.
Parry Roll A roll to the left or right that User receives -1D6 to takedown dam-
C nullifies takedown and falling age; +1 to Defensive Roll or +1 to
h 4 20
a damage and positions one for next Control Roll
p
t (Recharge) counter-attack. Prerequisite: Break and Side Fall
e
r
Chart 5-11: SWEEP TAKEDOWN TECHNIQUES
TECHNIQUES DESCRIPTION Effects Ki Exp. Points
Energy to Purchase
to Use Technique
Single Foot A defensive movement +1 to Control Roll; 1D6 Odds & Even
attacking the planted foot Roll for takedown 2 20
of an attacker. Prerequisite: Downward Roundhouse
(Recharge)
Double Foot A defensive movement +2 to Control Roll; 1D6 Odds & Even
attacking both planted Roll for takedown 4 40
feet of an attacker. Prerequisite: Downward Roundhouse
(Recharge)
Single Leg A defensive movement +2 to Control Roll; 1D6 Odds & Even
attacking the front leg of Roll for takedown 2 35
(Recharge) an attacker. Prerequisite: Downward Roundhouse
Double Leg A defensive movement +2 to Control Roll; 1D6 Odds & Even
attacking both legs of an Roll for takedown (6= Odd) 5 45
(Recharge) attacker. Prerequisite: Downward Roundhouse
130