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Chart 5-4: KICKING TECHNIQUES

                                                                                                     Ki     Exp. Points
          TECHNIQUES                DESCRIPTION                           EFFECTS                  Energy  to Purchase
                                                                                                   To Use   Technique
          Stomping Kick     Used to target a knee, thigh,     Odds & Evens roll for Status Ef-
                            foot.  Can be used to attack the   fect: Stunned lasting 1 melee round
                            head or body if a target is on the   Prerequisite: Any Attack Height     2        15

              (Recharge)    ground.
            Roundhouse      A kick impacting with the instep  +1D4 STR
                            or ball of the foot.              Prerequisite: Front Snap or Thrust
                                                                                                     3        20
              (Recharge)                                      Kick
             Axe Kick       A straightened leg kick descend-  +4 STR; Odds & Evens roll for
                            ing onto a target impacting with   Status Effect: Stunned lasting 1
                            the heel.                         melee round                            5        22

              (Recharge)                                      Prerequisite: Roundhouse Kick
             Joint Kick     A low side kick aimed at the side  -3 MOV to target lasting 2 melee
                            or back of a target’s knee.       rounds
                                                                                                     3        15
              (Recharge)                                      Prerequisite: Stomping Kick
            Front Snap      A swift, forward kick using the   -1 STR; Odds & Evens roll for Sta-
                            ball of the foot.                 tus Effect: Stunned
                                                                                                     2        15
                                                              Prerequisite: Any Attack Height
              (Recharge)
            Front Thrust    A forward kick using the  ball or  +1 STR; Odds & Evens roll for
                            heel of the foot.                 Status Effect: Knocked Down            2        20

                                                              Prerequisite: Front Snap Kick
              (Recharge)
                            A forward kick using the ball or   +4 to break grip rolls verse Front
               Groin        heel of the foot aimed at a tar-  Grapples; Status Effect: Paralyzed
                            get’s groin.                      lasting 1D6 melee rounds               3        20       C
                                                              Prerequisite: Front Thrust or Front                      h
                                                                                                                       a
              (Recharge)                                      Snap Kick                                                p
                                                                                                                       t
             Crescent       An “inside” or “outside” kick     +3 STR                                                   e
                            used to impact the side of a tar-  Prerequisite: Side Snap or Side                         r
                                                                                                     5        31
                            get.                              Thrust Kick
              (Recharge)
                            Two kicks in quick succession     -1 STR; Odds & Evens roll for Sta-
                            used to open the target up for    tus Effect: Prone or –1 target reac-
           Double Front
                            another attack.                   tion roll lasting 1 melee round Pre-   7        27
                                                              requisite: Front Snap and any

                                                              thrust kick and Jump
              (Recharge)
            Downward        Like a roundhouse, but angled     +2 STR; Odds & Evens roll for
            Roundhouse      downward towards a target.        Status Effect: Prone
                                                              Prerequisite: Roundhouse Kick and      9        30

              (Recharge)                                      Hook Kick
              Tornado       A jumping, spinning roundhouse  +2 STR; Odds & Evens roll for
                            kick                              Status Effect: Prone
                                                              Prerequisite: Hook Kick and Fly-       15       35

              (Recharge)                                      ing Side Kick






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