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Chart 5-4: KICKING TECHNIQUES
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
To Use Technique
Stomping Kick Used to target a knee, thigh, Odds & Evens roll for Status Ef-
foot. Can be used to attack the fect: Stunned lasting 1 melee round
head or body if a target is on the Prerequisite: Any Attack Height 2 15
(Recharge) ground.
Roundhouse A kick impacting with the instep +1D4 STR
or ball of the foot. Prerequisite: Front Snap or Thrust
3 20
(Recharge) Kick
Axe Kick A straightened leg kick descend- +4 STR; Odds & Evens roll for
ing onto a target impacting with Status Effect: Stunned lasting 1
the heel. melee round 5 22
(Recharge) Prerequisite: Roundhouse Kick
Joint Kick A low side kick aimed at the side -3 MOV to target lasting 2 melee
or back of a target’s knee. rounds
3 15
(Recharge) Prerequisite: Stomping Kick
Front Snap A swift, forward kick using the -1 STR; Odds & Evens roll for Sta-
ball of the foot. tus Effect: Stunned
2 15
Prerequisite: Any Attack Height
(Recharge)
Front Thrust A forward kick using the ball or +1 STR; Odds & Evens roll for
heel of the foot. Status Effect: Knocked Down 2 20
Prerequisite: Front Snap Kick
(Recharge)
A forward kick using the ball or +4 to break grip rolls verse Front
Groin heel of the foot aimed at a tar- Grapples; Status Effect: Paralyzed
get’s groin. lasting 1D6 melee rounds 3 20 C
Prerequisite: Front Thrust or Front h
a
(Recharge) Snap Kick p
t
Crescent An “inside” or “outside” kick +3 STR e
used to impact the side of a tar- Prerequisite: Side Snap or Side r
5 31
get. Thrust Kick
(Recharge)
Two kicks in quick succession -1 STR; Odds & Evens roll for Sta-
used to open the target up for tus Effect: Prone or –1 target reac-
Double Front
another attack. tion roll lasting 1 melee round Pre- 7 27
requisite: Front Snap and any
thrust kick and Jump
(Recharge)
Downward Like a roundhouse, but angled +2 STR; Odds & Evens roll for
Roundhouse downward towards a target. Status Effect: Prone
Prerequisite: Roundhouse Kick and 9 30
(Recharge) Hook Kick
Tornado A jumping, spinning roundhouse +2 STR; Odds & Evens roll for
kick Status Effect: Prone
Prerequisite: Hook Kick and Fly- 15 35
(Recharge) ing Side Kick
125