Page 152 - FULL PLAYER EBOOK
P. 152
Chart 5-22: ADVANCED NON-PROJECTILE WEAPON TECHNIQUES
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
To Use Technique
Firm Grip I A tighter grasp of a weap- +1 to rolls against being disarmed
on. Prerequisite: Any Proper Grip 5 15
(Recharge)
Firm Grip II An even tighter grasp of a +2 to rolls against being disarmed
weapon. Prerequisite: Firm Grip I 5 15
(Recharge)
Firm Grip III The tightest grasp of a +3 to rolls against being disarmed
weapon possible. Prerequisite: Firm Grip II 5 23
(Recharge)
Firm Grip IV The ability to dual wield +3 to rolls against being disarmed
weapon combinations Prerequisite: Proper Grip II and 10 33
same weighted items. Firm Grip I
(Recharge)
Strike to Neck A horizontal attack to the Odds & Evens roll for Status Effect:
left or right side of the Stunned 7 21
(Recharge) neck. Prerequisite: Firm Grip II
Arteries and A cut deep enough to +2 STR; Status Effect Bleeding x2;
Ventricles cause major damage to the +2 Critical Strike rolls
arteries in part of the body. Prerequisite: Firm Grip II 10 21
(Recharge)
An attack to the wrist to Target receives –2 for rolls against
Wrist Strike weaken the grip of an disarmament lasting 1D8 melee
opponent. rounds 8 21
Prerequisite: Firm Grip II
(Recharge)
An attack designed to Target loses selected appendage. Sta-
C Amputate chop off minor body parts tus Effect: Bleeding x4 until wound is
h
a such as toes, fingers, ears, treated 10 56
p
t etc. Prerequisite: Firm Grip II
e (Recharge) **Bladed weapons only**
r
Inside Leg An attack used to knock a -2 MOV to target; Control Roll –1D4
target off balance. lasting 1D4 melee rounds; +5 Critical
Strike roll 6 21
Prerequisite: Firm Grip II
(Recharge)
Thrust to Neck A straight attack to the +3 STR; Odds & Evens roll for Status
neck of a target. Effect: Bleeding; +5 Critical Strike
roll 8 21
(Recharge) Prerequisite: Firm Grip II
Thrust to Groin A quick jab to the groin -4 MOV; -5 STA; +5 Critical Strike
area of a target. roll 8 21
(Recharge) Prerequisite: Firm Grip II
Slash Eyes A slash passed the eyes Odds & Evens roll for Status Effect:
used to distract or blind a Stunned or Blinded 9 21
(Recharge) target with wind. Prerequisite: Firm Grip II
Draw Strike A quick pull of a weapon +3 Action Roll; -1/2 STR; +5 Critical
to surprise and strike a tar- Strike roll 10 18
(Recharge) get. Prerequisite: Firm Grip II
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