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Chart 5-24: PROJECTILE WEAPON TECHNIQUES
Ki Exp. Points
TECHNIQUES DESCRIPTION Effects Energy to Purchase
To Use Technique
Proper Grip VIII The proper drawing and Allows for the use of techniques
hand placement upon a with a two-handed sword N/A 10
Bow that needs one hand to Prerequisite: Straight Punch
(Recharge)
Body Position Verifies the balance of the One reroll for failed Odds & Evens
shooter to ensure a more “Draw” rolls vs. GM
4 15
accurate shot. Prerequisite: N/A
(Recharge)
Quick Draw Shooter may draw and Skip initial Odds & Evens “Draw”
ready the weapon faster. roll vs. GM 2 20
Prerequisite: MOV 4 or higher
(Recharge)
Sure Shot I Shooter launches an accu- -1 to Reaction Roll
rate attack at one (1) target. Prerequisite: N/A 2 15
(Recharge)
Sure Shot II Shooter launches a more -1D4 Reaction Roll for target; +2
accurate attack at one (1) Critical Strike 3 20
(Recharge) target. Prerequisite: Sure Shot I
Sure Shot III Shooter launches the most –3 to Reaction roll for target; +5
accurate attack at one (1) Critical Strike roll 4 20
target. Prerequisite: Sure Shot II
(Recharge)
Overdraw I Shooter launches a power- +2 to “Aim Weapon” roll
ful attack at one (1) target. Prerequisite: N/A 1 15
C (Recharge)
h Overdraw II Shooter launches a more +3 to “Aim Weapon” roll vs. GM
a
powerful attack at one (1) Prerequisite: Overdraw I 2 40
p
t
e (Recharge) target.
r
Overdraw III Shooter launches the most +4 to “Aim Weapon” roll vs. GM
powerful attack at one (1) Prerequisite: Overdraw II 3 47
(Recharge) target.
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