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Chart 5-24: PROJECTILE WEAPON TECHNIQUES
                                                                                                  Ki           Exp. Points
          TECHNIQUES             DESCRIPTION                           Effects                  Energy   to Purchase
                                                                                                To Use    Technique
          Proper Grip VIII  The proper drawing and        Allows for the use of techniques
                            hand placement upon a         with a two-handed sword                N/A         10
                            Bow that needs one hand to  Prerequisite: Straight Punch

             (Recharge)
           Body Position    Verifies the balance of the   One reroll for failed Odds & Evens
                            shooter to ensure a more      “Draw” rolls vs. GM
                                                                                                  4          15
                            accurate shot.                Prerequisite: N/A
             (Recharge)
            Quick Draw      Shooter may draw and          Skip initial Odds & Evens “Draw”
                            ready the weapon faster.      roll vs. GM                             2          20

                                                          Prerequisite: MOV 4 or higher
              (Recharge)
            Sure Shot I     Shooter launches an accu-     -1 to Reaction Roll
                            rate attack at one (1) target.   Prerequisite: N/A                    2          15

              (Recharge)
            Sure Shot II    Shooter launches a more       -1D4 Reaction Roll for target; +2
                            accurate attack at one (1)    Critical Strike                         3          20

             (Recharge)     target.                       Prerequisite: Sure Shot I
           Sure Shot III    Shooter launches the most     –3 to Reaction roll for target; +5
                            accurate attack at one (1)    Critical Strike roll                    4          20

                            target.                       Prerequisite: Sure Shot II
             (Recharge)
            Overdraw I      Shooter launches a power-     +2 to “Aim Weapon” roll
                            ful attack at one (1) target.   Prerequisite: N/A                     1          15

   C          (Recharge)
   h        Overdraw II     Shooter launches a more       +3 to “Aim Weapon” roll vs. GM
   a
                            powerful   attack at one (1)   Prerequisite: Overdraw I               2          40
   p
   t
   e          (Recharge)    target.
   r
           Overdraw III     Shooter launches the most     +4 to “Aim Weapon” roll vs. GM
                            powerful attack at one (1)    Prerequisite: Overdraw II               3          47

              (Recharge)    target.



























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