Page 98 - FULL PLAYER EBOOK
P. 98
Character Attributes Throwing Range
Now it’s time to get down to the real nitty-gritty. To discover the character’s Throwing Range,
Follow the Attributes Chart below to create your simply add the Strength Points attribute (to represent
character. Roll the die designated for the attribute, how far the character can hurl an object, measured in
and write that number or sum in each blank provided. yards), with the Awareness Points attribute (to repre-
sent the character’s ability to aim). The total will de-
termine the character’s Throwing Range. Place that
number in the space provided below the Character
Attributes box.
Throwing Range Formula:
Strength Points
Chart 3-12: Character Attributes + Awareness Points
C
h
a HEALTH POINTS: 100+1D20 Throwing Range
p
t
e
r CARRY POINTS: 1D8 Hansatsu Chart
PHYSICAL BEAUTY POINTS: 1D4 Hansatsu is the name of currency used in Ninja
vs. Samurai RPG. During the Edo period, feudal do-
MOVEMENTS POINTS: 1D4 mains of Japan issued scrip called Hansatsu for use
within the domain. This paper currency supplement-
ed the coinage.
AWARENESS POINTS: 1D4
Players should roll 1D8 on the following chart to
DEFENSE POINTS: 1D4 figure out the amount of Hansatsu the character will
start out with at the beginning of the campaign or
STRENGTH POINTS: 1D4 scenario. Player created characters have an initial
item of clothing (shirt, pants and a pair of shoes) re-
STAMINA POINTS: 1D4 gardless of the amount of Hansatsu they roll.
Chart 3-13: Character Hansatsu
STEALTH POINTS: 1D4
1= 60
2= 50
3= 15
4= 75
5= 20
6= 100
Ki Energy
7= 50
Players begin with a certain number of Ki Energy
Points to help them during the game. Roll 1D20x2 8= 45
and write the cast die number in the blank designated
for Ki Energy Points below the Attributes Box.
An image of Hansatsu
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