Page 65 - FULL SANZO EBOOK
P. 65

The tension in the room lowers ever so slightly as   GM NOTE: The PC(s) should use the STE attribute
         the Kushihara part ways to allow their guests to exit   to maneuver onto the ferry.  If they are discovered, a
         the inn.  As the last man out, Kensai Takata pauses as   fight will commence.
         he passes the last two members of the Kushihara        Use the map on the following page to guide the PC(s)
         members who were in the doorway.  He is visibly        to the ferry at the end of the dock.  Obstacles to hide
         angered and his mystic art still glows from his tightly   behind  are 3ft.-5ft. In height.
         clenched fist. His other hand remains in a defensive      As the ferry pulls away from the dock, one of the
         posture.  His arms form an “X” in front of him as he   Kushihara sees one of the Takashiro members.  He
         glances over his right shoulder.                       quickly signals to his team, and they all rush to the
                         KENSAI TAKATA                          ship.  Only a few feet away many of the Kushihara
                                                                members attempt to jump onto the ferry as it is leav-
          Are you sure about that Master Furikken?  Are you
                    sure you won’t miss this one!               ing.
            Quickly, Kensai Takata strikes down one of the      GM NOTE: Roll  1D8 to see how many Kushihara
         Takashiro members.  Hyosuke Kushimoto yells.  The      soldiers will try to jump onto the boat.  Cast 1D4
         Kushihara are stunned by the unsuspected action.       Odds & Evens to see if the Kushihara soldier suc-
                                                                cessfully jumps onto the ferry.
                           KENSAI TAKATA
             Everyone split up!  Head south, to the dock!          The Kushihara soldiers that make it onto the boat
                                                                charge the Takashiro group.  Several of the civilians
            The Takashiro group runs out of the inn.  Ben-
         nisatori Furiken gives the order to chase the Ta-      run away form the action.
         kashiro.                                               PART 6     “Licking the Wounds”

          GM NOTE: The PC(s) should use the STE attribute       Location: Aichi Prefecture
         to maneuver out of the district.
                                                                   After the ferry ride from Yokohama, the group
          PART 5      “Battle on Board”                         finds themselves in Aichi Prefecture.  As the group
                                                                disembarks, the notice a Geisha House resting a top a
         Location: Kanagawa Prefecture, Yokohama
                                                                hill in the distance.  The sun sits low in the sky.
            The PC(s) have made it to the dock and await the    While a breeze blows through the cool night air.
         rest of their Takashiro brothers.  In the distance the                 KENSAI TAKATA
         ferry approaches.  From the opposite direction,
         Kensai Takata and the other members of the group                We will rest there.  Come with me.
         are hurriedly approaching as well.                        Kensai Takata leads the team to the Geisha Com-
                                                                pound.  They’re politely greeted and welcomed into
                         KENSAI TAKATA
                                                                the facility.  The women quickly begin tending to the
           Good to see that you all have made it.   Once we     needs of the group.  They also ask questions.
             board the ferry to Aichi we will be home free.
            Suddenly, one of the Takashiro members taps         GM NOTE: Number the players, then roll an appro-
         Kensai Takata on his shoulder and with his head, mo-   priate die to select who the Geisha will address.
         tions to identify an approaching group of ten Kushi-                        GEISHA
         hara members who look as though they are searching            What brings you to our home, Masters?
         for something.
                                                                                     GEISHA
                         KENSAI TAKATA                              Please Master, tell us about your adventures.

         Quickly, find somewhere to hide.  Make your way to     GM NOTE: If the selected PC refuses to talk, reroll
                  the ship where we will rendezvous.
                                                                the die to select another character.

                                                                   As the PC tells their tale, one of the Geisha walks
                                                                to the door to lock it.

                                                             63
   60   61   62   63   64   65   66   67   68   69   70