Page 71 - FULL SANZO EBOOK
P. 71

NAME: Police Officers (Intermediate)                   NAME: Hired Ronin
          ATTRIBUTES:                        Belt Level: Red     ATTRIBUTES:            Belt Level: 1st Degree Black

           HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE           HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
           128    8     5    5      3     5    3    7     4       127    8    5     5     3     3     6    4    4

                                                                TECHNIQUES:              KI ENERGY: 690
          TECHNIQUES:              KI ENERGY: 300

         -Attack Heights: Low       -Non-Proj Tech: Def.        -Attack Heights: Low      -Non-Poroj Tech: Adv.
                                                                                           Strike to Neck
         -Attack Heights: Medium    Parry                       -Attack Heights: Medium   -Grapple Tech: Fireman’s
         -Attack Heights: High      -Non-Proj Tech: Def.        -Attack Heights: High      Carry
                                    Clash I
         -Special Tech: Jump        -Projectile: Sure Shot III   -Special Tech: Jump      -Grapple: Saito Suplex
         -Non-Proj Tech: Proper     -Project: Long Shot I       -Non-Proj Tech: Proper    -Striking: Roundhouse
          Grip I                    -Non-Proj Tech: Def. Dis-    Grip I                    Punch
         -Non-Proj Tech: Proper     arm I                       -Non-Proj Tech: Proper    -Striking: Roundhouse
          Grip III                  -Non-Proj Tech: Adv.         Grip III                  Elbow
         -Striking Tech: Jab        Strike to Neck              -Striking Tech: Jab       -Projectile: Long Shot II
         -Striking Tech: Straight   -Grapple Tech: Mount        -Striking Tech: Straight   -Projectile: Critical Shot
          Punch                     Grnd Pos.: Top               Punch                    -Non-Proj Tech: Adv.
         -Projectile: Body Pos.     -Grapple Tech: Guard        -Special Tech: Spin        Firm Grip II
                                    Pos: bottom Full
         -Projectile: Overdraw I    -Non-Proj Tech: Adv.        -Striking Tech: Reverse   -Non-Proj Tech: Feint:
                                                                                           Feint
                                                                 Punch
         -Standing Grapple Tech: Side  Thrust to Neck           -Standing Grapple Tech:   -Grapple: Leg Joint Lock:
         -Standing Grapple Tech: Back  -Non-Proj Tech: Adv.      Side                      Knee Bar
         -Non-Proj Tech: Basic      Firm Grip I                 -Standing Grapple Tech:   -Grapple Tech: Arm Joint
          Vertical Strike           -Grapple Tech: Leg Joint    Back                       Lock: Arm Bar
         -Non-Proj Tech: Basic      Lock: Knee Bar              -Side Throw Takedown      -Projectile: Multi Shot I
          Horizontal Strike         -Grapple Tech: Arm Joint     Tech: Sweeping Loin      -Projectile: Quick Draw
         -Projectile: Sure Shot I   Lock: Arm Bar               -Back Throw Takedown      -Non-Proj Tech: Adv.
         -Projectile: Overdraw II   -Striking Tech: Mountain     Tech: Dragon Suplex       Draw Strike
                                    Punch
         -Projectile: Sure Shot II   -Striking Tech: Vertical   -Projectile: Sure Shot I   -Non-Proj Tech: Feint:
                                                                                           Stumble
         -Projectile: Overdraw III  Punch                       -Projectile: Overdraw II
                                                                -Falling Tech: Break Fall   -Grapple: Choke: Rear
                                                                                           Naked
          Main Weapon: Basic Yari                               -Falling Tech: Side Fall   -Grapple: Joint Lock:
           Wgt    AtP  Rng  LiE  Mas  Vel  CoA                  -Non-Proj Tech: Def.       Shoulder Lock
                                                                 Disarm I
            .5    15     2    40   1     2    1
                                                                 Main Weapon: Fuzui No Tachi
          Status Effect: 1D4 Odds & Evens roll for bleeding       Wgt    AtP  Rng  LiE  Mas  Vel  CoA
         Armor:                                                     1     15    2    95    1    2     1
          Basic Dou                Basic Kusazuri
                                                                Status Effect: Upon successful strike, the target is paralyzed for
          WGT  AR  LiE              WGT  AR  LiE                1D6 melee.  However, this weapon cannot be used to perform a
                                                                Critical Hit or Fatal Strike.
            2     15   70            1.5    8    25             Sub-Weapon: Basic Wakazashi
          Basic Haidate            Basic Kote
                                                                  Wgt    AtP  Rng  LiE  Mas  Vel  CoA
          WGT  AR  LiE              WGT  AR  LiE
                                                                   .8    15     0    15   1     2    1
            1     9    30             .2   10    25
                                                                Status Effect: 1D4 Odds & Evens roll for bleeding

                                                             69
   66   67   68   69   70   71   72   73   74   75   76