Page 71 - FULL SANZO EBOOK
P. 71
NAME: Police Officers (Intermediate) NAME: Hired Ronin
ATTRIBUTES: Belt Level: Red ATTRIBUTES: Belt Level: 1st Degree Black
HEA CAR PhB MOV AWA DEF STR STA STE HEA CAR PhB MOV AWA DEF STR STA STE
128 8 5 5 3 5 3 7 4 127 8 5 5 3 3 6 4 4
TECHNIQUES: KI ENERGY: 690
TECHNIQUES: KI ENERGY: 300
-Attack Heights: Low -Non-Proj Tech: Def. -Attack Heights: Low -Non-Poroj Tech: Adv.
Strike to Neck
-Attack Heights: Medium Parry -Attack Heights: Medium -Grapple Tech: Fireman’s
-Attack Heights: High -Non-Proj Tech: Def. -Attack Heights: High Carry
Clash I
-Special Tech: Jump -Projectile: Sure Shot III -Special Tech: Jump -Grapple: Saito Suplex
-Non-Proj Tech: Proper -Project: Long Shot I -Non-Proj Tech: Proper -Striking: Roundhouse
Grip I -Non-Proj Tech: Def. Dis- Grip I Punch
-Non-Proj Tech: Proper arm I -Non-Proj Tech: Proper -Striking: Roundhouse
Grip III -Non-Proj Tech: Adv. Grip III Elbow
-Striking Tech: Jab Strike to Neck -Striking Tech: Jab -Projectile: Long Shot II
-Striking Tech: Straight -Grapple Tech: Mount -Striking Tech: Straight -Projectile: Critical Shot
Punch Grnd Pos.: Top Punch -Non-Proj Tech: Adv.
-Projectile: Body Pos. -Grapple Tech: Guard -Special Tech: Spin Firm Grip II
Pos: bottom Full
-Projectile: Overdraw I -Non-Proj Tech: Adv. -Striking Tech: Reverse -Non-Proj Tech: Feint:
Feint
Punch
-Standing Grapple Tech: Side Thrust to Neck -Standing Grapple Tech: -Grapple: Leg Joint Lock:
-Standing Grapple Tech: Back -Non-Proj Tech: Adv. Side Knee Bar
-Non-Proj Tech: Basic Firm Grip I -Standing Grapple Tech: -Grapple Tech: Arm Joint
Vertical Strike -Grapple Tech: Leg Joint Back Lock: Arm Bar
-Non-Proj Tech: Basic Lock: Knee Bar -Side Throw Takedown -Projectile: Multi Shot I
Horizontal Strike -Grapple Tech: Arm Joint Tech: Sweeping Loin -Projectile: Quick Draw
-Projectile: Sure Shot I Lock: Arm Bar -Back Throw Takedown -Non-Proj Tech: Adv.
-Projectile: Overdraw II -Striking Tech: Mountain Tech: Dragon Suplex Draw Strike
Punch
-Projectile: Sure Shot II -Striking Tech: Vertical -Projectile: Sure Shot I -Non-Proj Tech: Feint:
Stumble
-Projectile: Overdraw III Punch -Projectile: Overdraw II
-Falling Tech: Break Fall -Grapple: Choke: Rear
Naked
Main Weapon: Basic Yari -Falling Tech: Side Fall -Grapple: Joint Lock:
Wgt AtP Rng LiE Mas Vel CoA -Non-Proj Tech: Def. Shoulder Lock
Disarm I
.5 15 2 40 1 2 1
Main Weapon: Fuzui No Tachi
Status Effect: 1D4 Odds & Evens roll for bleeding Wgt AtP Rng LiE Mas Vel CoA
Armor: 1 15 2 95 1 2 1
Basic Dou Basic Kusazuri
Status Effect: Upon successful strike, the target is paralyzed for
WGT AR LiE WGT AR LiE 1D6 melee. However, this weapon cannot be used to perform a
Critical Hit or Fatal Strike.
2 15 70 1.5 8 25 Sub-Weapon: Basic Wakazashi
Basic Haidate Basic Kote
Wgt AtP Rng LiE Mas Vel CoA
WGT AR LiE WGT AR LiE
.8 15 0 15 1 2 1
1 9 30 .2 10 25
Status Effect: 1D4 Odds & Evens roll for bleeding
69