Page 2 - e-modul Arsitektur Komputer-STEAM
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DAFTAR ISI




               HALAMAN SAMPUL MODUL ............................................................................................ 1
               DAFTAR ISI .................................................................................................................. 2

               DAFTAR GAMBAR .......................................................................................................... 5

               GLOSARIUM ................................................................................................................. 7
               STEAM ........................................................................................................................ 10
               AKSES E-MODUL .......................................................................................................... 11

               PENDAHULUAN ............................................................................................................ 12

                  1.  Capaian Pembelajaran Lulusan (CPL) dan Capaian Pembelajaran Mata Kuliah (CPMK)
                      12
                  2.  Deskripsi Singkat Materi ...................................................................................... 12

                  3.  Petunjuk Penggunaan E-Modul Arsitektur Komputer Berorientasi STEAM ................. 13
               PETA KONSEP .............................................................................................................. 14

               PEMBELAJARAN ........................................................................................................... 15
               Kegiatan Pembelajaran 1 Konsep Arsitektur dan Organisasi Komputer .............................. 16

                  A.  Tujuan Pembelajaran Kegiatan Belajar 1 .............................................................. 16
                  B.  Uraian Materi Kegiatan Belajar 1 .......................................................................... 16

                    1.  Arsitektur Komputer ........................................................................................ 16
                    2.  Organisasi Komputer ....................................................................................... 18

                    3.  Struktur dan Fungsi ......................................................................................... 19
                    4.  Bagian-bagian Komputer ................................................................................. 23

                  C.  Rangkuman Kegiatan Pembelajaran 1 .................................................................. 28
                  D.  Tugas Kegiatan Pembelajaran 1 .......................................................................... 28

                  E.  Latihan Kegiatan Pembelajaran 1 ......................................................................... 28
                  F.  Penilaian Diri Kegiatan Pembelajaran 1 ................................................................ 29

               Kegiatan Pembelajaran 2 Komponen Utama Komputer .................................................... 30
                  A.  Tujuan Pembelajaran Kegiatan Belajar 2 .............................................................. 30

                  B.  Uraian Materi Kegiatan Belajar 2 .......................................................................... 30
                    1.  Komponen-komponen Komputer ...................................................................... 31

                    2.  Perangkat Input .............................................................................................. 34
                    3.  Perangkat Proses ............................................................................................ 36



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