Page 3 - e-modul Arsitektur Komputer-STEAM
P. 3
4. Perangkat Output ........................................................................................... 39
5. Perangkat penyimpanan .................................................................................. 42
C. Rangkuman Kegiatan Pembelajaran 2 .................................................................. 54
D. Tugas Kegiatan Pembelajaran 2 .......................................................................... 54
E. Latihan Kegiatan Pembelajaran 2 ......................................................................... 55
F. Penilaian Diri Kegiatan Pembelajaran 2 ................................................................ 55
Kegiatan Pembelajaran 3 Interkoneksi BUS ................................................................... 56
A. Tujuan Pembelajaran Kegiatan Belajar 3 .............................................................. 56
B. Uraian Materi Kegiatan Belajar 3 .......................................................................... 56
1. Bus Internal ................................................................................................... 57
2. Bus Eksternal.................................................................................................. 57
3. Sistem BUS .................................................................................................... 58
4. Struktur Interkoneksi ...................................................................................... 59
5. Hirarki Multiple Bus ......................................................................................... 62
6. Jenis Bus ........................................................................................................ 64
7. Metode Abitrasi ............................................................................................... 65
8. Timing ........................................................................................................... 65
9. Lebar Bus ....................................................................................................... 66
10. Jenis Transfer Data ...................................................................................... 66
11. Contoh BUS ................................................................................................. 66
C. Rangkuman Kegiatan Pembelajaran 3 .................................................................. 72
D. Tugas Kegiatan Pembelajaran 3 .......................................................................... 72
E. Latihan Kegiatan Pembelajaran 3 ......................................................................... 73
F. Penilaian Diri Kegiatan Pembelajaran 3 ................................................................ 73
Kegiatan Pembelajaran 4 Perangkat Memory ................................................................. 74
A. Tujuan Pembelajaran Kegiatan Belajar 4 .............................................................. 74
B. Uraian Materi Kegiatan Belajar 4 .......................................................................... 74
1. Operasi Sel Memori ......................................................................................... 74
2. Karakteristik Sistem Memori ............................................................................. 75
3. Keandalan Memori .......................................................................................... 78
4. Memori Random Akses .................................................................................... 79
5. Memori Cache................................................................................................. 80
6. Memori Utama ................................................................................................ 82
8. Perangkat Penyimpanan Eksternal .................................................................... 84
C. Rangkuman Kegiatan Pembelajaran 4 .................................................................. 88
3 | E-Modul Arsitektur Komputer Berorientasi STEAM