Page 6 - e-modul Arsitektur Komputer-STEAM
P. 6

Gambar 33. Contoh pewaktuan asinkron ........................................................................ 66

               Gambar 34. Operasi Sel Memori .................................................................................... 75
               Gambar 35. Hirarki memori ........................................................................................... 79
               Gambar 36. Cache ....................................................................................................... 81

               Gambar 37.Struktur Cache ............................................................................................ 82

               Gambar 38. Memori RAM .............................................................................................. 83
















































               6 | E-Modul Arsitektur Komputer Berorientasi STEAM
   1   2   3   4   5   6   7   8   9   10   11