Page 6 - e-modul Arsitektur Komputer-STEAM
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Gambar 33. Contoh pewaktuan asinkron ........................................................................ 66
Gambar 34. Operasi Sel Memori .................................................................................... 75
Gambar 35. Hirarki memori ........................................................................................... 79
Gambar 36. Cache ....................................................................................................... 81
Gambar 37.Struktur Cache ............................................................................................ 82
Gambar 38. Memori RAM .............................................................................................. 83
6 | E-Modul Arsitektur Komputer Berorientasi STEAM