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D. Tugas Kegiatan Pembelajaran 4 .......................................................................... 88
E. Latihan Kegiatan Pembelajaran 4 ......................................................................... 89
F. Penilaian Diri Kegiatan Pembelajaran 4 ................................................................ 89
EVALUASI .................................................................................................................... 90
KUNCI JAWABAN DAN PEDOMAN PENSKORAN ............................................................... 92
DAFTAR PUSTAKA ........................................................................................................ 93
4 | E-Modul Arsitektur Komputer Berorientasi STEAM