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I focused the prototype on two journeys. The first journey involved creating an activity,
second journey encompassed completing an activity, checking your progress on the leaderb
and the ability to communicate and interact with other users on the platform.
Rational
The rationale behind structuring the prototype around two distinct journeys was to strea
engagement on the platform.
Journey 1 was designed with the intention of simplifying the process of creating an acti
and concise steps selecting duration, time, and date, and then confirming these choices,
users felt a sense of accomplishment upon reaching the new home screen that displayed th
empowers users by giving them control over their activities but also encourages them to
Journey 2 was crafted to provide users with a sense of continuity and progress. The remi
house serves as a motivational nudge, while the progress breakdown at the end of the act
achievement. The options to join the leaderboard or interact with others in the communit
Research and Design Project
community and friendly competition, which can lead to increased user retention and a mor
Overall, these journeys were designed to create a user-friendly interface that not only
also promotes social interaction and community building, which are key components in mai
platform.