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GRADE – III – XII Class Room Unit: A Wolf In DATE -
Sheep’s Clothing
General
Outcome
Activities Benefits Health Cooperation Do It Daily…For Life
Specific
Body
Outcomes Basic Application Functional Image Wellbeing Commu Fair Leadership Teamwork Effort Safety Goal Setting Active Living
Skills
In the
Play
Personal
nication
of
Fitness
Basic Skills Challenge Community
Introduction/Warm Up Aerobic warm up of large muscle groups and 12. After a predetermined length of time, or once most people have been
cardiovascular system - eliminated, allow several students to make guesses about who is the wolf.
This unit will focus on the following: Definitions (from dictionary.com)
Patience: the capacity to accept or tolerate delay, problems, or suffering
without becoming annoyed or anxious.
Coordination: Harmonious functioning of muscles or groups of muscles in
the execution of movements.
Learning Activities/Teaching Strategies
1. Set up – Teacher will put the setup in the classroom. Teacher will put
the tape on the floor
2. Teacher will make students stand in teams maintaining discipline.
3. Teacher will start the class with the warm-up.
4. Teacher will introduce and explain the activity to the class.
5. Have everyone start with their heads down and eyes closed on their
desks.
6. Tap one person on the head (this person is the wolf).
7. Tell everyone else to decide if they are a dog, a cat or a chicken, and Assessment Ideas: A – Student's ability to maintain personal space
make sure that they don’t tell anyone. B – student’s cooperative, respectful, & safe behaviours
8. Remind them that they must stay that animal for the entire round. C – student’s ability to recall action associated with each term
9. Now, when the teacher says an animal, anyone who is that animal D – student’s Increased heart rate can be assessed through students feeling
MUST switch to a new desk in 5 seconds. After 5 seconds, anyone not in their pulse quickly during and after the activity.
a new desk is eliminated and must stand at the side of the class (except
the wolf!).
10. Here is the catch, the wolf MUST SWITCH DESKS EVERY TIME,
REGARDLESS OF WHICH ANIMAL IS CALLED.
11. The object of the game is for people to figure out who is the wolf.