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6 Open Collaboration
and Exploration
lthough some immersive technology tools are specific to a content area or
Aobjective, the resources in this book are adaptable to most classroom lessons.
The activities in this chapter provide a general overview of some of the immersive
tools and ideas for adapting them to student needs. The purpose of these activities
is to gain a deeper insight into the tools and spark creative ways they can be used to
engage our students.
Scavenger Hunts
There are many ways to use location-based messaging in education. The most com-
monly used way is a scavenger hunt. In a scavenger hunt, students search for items
in a list—these can be objects or landmarks—and try to be the first to cross all of
them off their list. There are many ways to tie scavenger hunt activities to learning
and curricular goals. For example, hunts can tie in with a book the class is reading,
a time period they are studying, or contain objects with certain scientific proper-
ties. With students who are beginning at a new school, scavenger hunts may be
beneficial to cover various areas in the school and include rules and expectations.
The tools described in this section can be used for scavenger hunts or other loca-
tion-based activities.
WallaMe
The WallaMe app is a fairly new tool that uses augmented reality and location-based
messaging. The app offers teachers a unique way to create a scavenger hunt by
designing AR messages and leaving them in specific places for students to “dis-
cover.” The messages can include typed text, drawings, stickers, and pictures. The
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