Page 155 - Resources and Support for the Online Educator
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Open Collaboration and Exploration


                          Waypoint EDU App
                          The Waypoint EDU app has created an educational scavenger hunt using aug-
                          mented reality. Educators can easily add questions that address lesson objectives,
                          set the specific locations where the questions are hidden, and then have students
                          hunt for questions following the map. The hunt is easily shared with students by
                          airdrop, email, messages, or by sending the link in another platform.

                          The benefit of the Waypoint EDU app is getting students get up and roam around
                          the established boundaries set by the instructor to search for each question. The
                          excitement of the hunt drives them to search for questions, solve them, and add
                          coins to their treasure for solving the problem. While the Waypoint EDU app
                          requires newer iOS devices, the expansion to Android devices is coming. In addi-
                          tion, features such as uploading your own 3D objects will be part of the future
                          updates.

                          Other Apps for Scavenger Hunts
                          Other educational apps that are beginning to use augmented and virtual reality
                          with scavenger hunts are GeoGuessr, Gamar, and QuestUpon. These apps provide
                          opportunities to engage in scavenger hunts while bringing in educational content.
                          The apps are currently limited in content and availability to specific locations, how-
                          ever, the interest in augmented and virtual reality games is growing.
                              GeoGuessr uses 360° images from Google Streetview to explore an area. The
                              object of the game is to identify your location with more precision than your
                              opponents. The app categorizes a general location and the game sends the
                              participant to multiple locations in that category. The game can be played on
                              mobile devices and in a browser.
                              The Gamar app is mainly used for museums and universities. The benefit of this
                              augmented reality scavenger hunt tool is the option to create your own experi-
                              ence. Although you can’t share your custom hunts publicly without a paid sub-
                              scription, students can engage in the hunt on the device it was created on.
                              The QuestUpon app has a great concept with interactive augmented reality
                              games. The various quests take place in different parts of the world, so when
                              the quest gets to a specific section, the user must be located in the correct spot
                              to move on. As we see more scavenger hunt apps created, we will find that the
                              exact location should not be required to engage in all the experiences.








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