Page 160 - Learn Bridge Ver2_Neat
P. 160
Hand 4 Í 5 4
Ì K Q J 9 2
The first thing on this hand is just Ë A 2
where did the declarer decide to play? If Ê 8 7 6 5
Í A Q J Í K 10 6
it was a notrump he should be defeated.
Ì A 8 7 5 Ì 6 3
However, if it was the diamond game Ë 7 6 5 Ë K Q J 10 4 3
he should make an overtrick! Ê K J 3 Ê A Q
We assume that the notrump game is Í 9 8 7 3 2
chosen. 10 Ì 10 4
15 15 Ë 9 8
This is like the last hand and with the
0 Ê 10 9 4 2
side entry North just keeps leading high
hearts and defeat the notrump game by winning the ËA early and cashing
the long hearts.
Hand 5
Í A Q J
Now East, with no sequence, resorts Ì 9 7 6
to leading the fourth highest as we need Ë 10 9 8 3
help from partner in hearts to defeat the Ê A K 5
contract. Even if West's ÌJ is allowed to Í 10 7 5 4 Í 8 3 2
Ì J 5 Ì K Q 4 3 2
win so long as West returns partner’s suit
Ë 7 5 4 Ë A 6
when they get the lead the game contract Ê Q J 10 7 Ê 8 3 2
fails. Í K 9 6
A lesson to the leader's partner is, 14 Ì A 10 8
when partner leads a suit, play it back 4 9 Ë K Q J 2
13 Ê 9 6 4
unless you have a really great alternative.
Í 10 7 5 4
Hand 6
Ì J 6 5
Ë 7 5 4
When South leads the ÌK North can Ê Q J 10
see that the lead is from K, Q, 10 Í K 9 6 Í A Q J
because the Ace is in the dummy and we Ì A 8 4 Ì 9 7
Ë K Q J 2 Ë 10 9 8 3
have the Jack. If declarer ducks or even
Ê 9 6 4 Ê A K 7 5
plays the Ace South will not know who Í 8 3 2
has the Jack and might go wrong and 4 Ì K Q 10 3 2
switch. 13 14 Ë A 6
North MUST help partner by playing 9 Ê 8 3 2
146