Page 8 - Авторлық бағдарлама. Алденова Фарида
P. 8
classroom.
19. Development and use of online 1
games to consolidate knowledge.
20. Using mobile apps to teach 1
English outside the classroom.
21. Create digital portfolios to track 1
student progress.
22. Organization of webinars with the 1
participation of experts and native
speakers.
23. The use of interactive 1
applications for learning phonetics and
pronunciation.
24. Development and use of video 1
tutorials with elements of a game
approach.
25. Interactive simulators for fixing 1
vocabulary and grammar.
26. The use of blockchain 1
technologies to confirm success in
language learning.
27. Virtual classrooms and their role 1
in teaching English.
28. The use of speech recognition 1
technologies to train listening and
pronunciation skills.
29. Creating and using online maps to 1
explore the geography and culture of
English-speaking countries.
30. Developing communication skills 1
through online games and chats.
31. Using virtual and augmented 1
reality for immersive language learning.
32. Creation and use of online 1
collections of authentic materials.
33. Development and application of 1
individualized educational programs
using technology.
34. The final assessment of the course 1
and practical recommendations on the
integration of new technologies into the
educational process.
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