Page 8 - Авторлық бағдарлама. Алденова Фарида
P. 8

classroom.
                  19.       Development and use of online                   1
                     games to consolidate knowledge.
                  20.       Using mobile apps to teach                      1
                     English outside the classroom.

                  21.       Create digital portfolios to track              1
                     student progress.
                  22.       Organization of webinars with the               1
                     participation of experts and native
                     speakers.
                  23.       The use of interactive                          1
                     applications for learning phonetics and
                     pronunciation.
                  24.       Development and use of video                    1
                     tutorials with elements of a game
                     approach.
                  25.       Interactive simulators for fixing               1
                     vocabulary and grammar.
                  26.       The use of blockchain                           1
                     technologies to confirm success in
                     language learning.
                  27.       Virtual classrooms and their role               1
                     in teaching English.
                  28.       The use of speech recognition                   1
                     technologies to train listening and
                     pronunciation skills.
                  29.       Creating and using online maps to               1
                     explore the geography and culture of
                     English-speaking countries.
                  30.       Developing communication skills                 1
                     through online games and chats.

                  31.       Using virtual and augmented                     1
                     reality for immersive language learning.
                  32.       Creation and use of online                      1
                     collections of authentic materials.
                  33.       Development and application of                  1
                     individualized educational programs
                     using technology.
                  34.       The final assessment of the course              1
                     and practical recommendations on the
                     integration of new technologies into the
                     educational process.




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