Page 112 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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               19.     The core dynamic for a game in which the primary objective is to acquire and control a zone or
                       region is called
                        (A)  trading
                        (B)  building
                        (C)  spatial reasoning
                       (D)  territorial acquisition

               20.     Which of the following describes an icon or figure representing a person in a game?
                        (A)  Role
                       (B)  Player
                        (C)  Avatar
                        (D)  Wireframe


               21.     Which of the following is NOT a career in the game design field?
                        (A)  Artist
                        (B)  Tester
                        (C)  Programmer
                        (D)  Database administrator

               22.     Which of the following is NOT a type of design associated with games?
                        (A)   World
                        (B)   System
                        (C)   Architectural
                        (D)   User Interface

               23.     Stories that present players with multiple ways to get through the game with the possibility of
                       multiple endings is BEST known as
                       (A)   linear
                       (B)   thematic
                       (C)   branching
                       (D)   open-ended

               24.     Which of the following is NOT considered a common constraint to game design?
                       (A)   Time
                       (B)   Budget
                       (C)   Audience
                       (D)   User reviews









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