Page 112 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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19. The core dynamic for a game in which the primary objective is to acquire and control a zone or
region is called
(A) trading
(B) building
(C) spatial reasoning
(D) territorial acquisition
20. Which of the following describes an icon or figure representing a person in a game?
(A) Role
(B) Player
(C) Avatar
(D) Wireframe
21. Which of the following is NOT a career in the game design field?
(A) Artist
(B) Tester
(C) Programmer
(D) Database administrator
22. Which of the following is NOT a type of design associated with games?
(A) World
(B) System
(C) Architectural
(D) User Interface
23. Stories that present players with multiple ways to get through the game with the possibility of
multiple endings is BEST known as
(A) linear
(B) thematic
(C) branching
(D) open-ended
24. Which of the following is NOT considered a common constraint to game design?
(A) Time
(B) Budget
(C) Audience
(D) User reviews
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02242010/SPEC 2015