Page 115 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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38. Which of the following films uses 3-dimensional computer graphics within live action
compositions?
(A) Shrek
(B) Toy Story
(C) Jurassic Park
(D) The Lion King
39. What term is used in animation to automatically move an object from the beginning location to the
ending location?
(A) Tweening
(B) Inbetween
(C) Motion blur
(D) Motion graphics
40. To create a smooth transition between two images when morphing, it is important to set numerous
(A) layers
(B) keyframes
(C) key points
(D) anchor tags
41. The process by which you link objects such as hands to arms and define their relationship and limits
is BEST described as
(A) rotoscoping
(B) de-morphing
(C) cyber-motion
(D) inverse kinematics
42. Which of the following is NOT used to create a walk cycle?
(A) Arcing
(B) Spacing
(C) Timing
(D) Networking
43. Animation that uses physical materials and its movement captured one frame or movement at a
time is called
(A) time-set
(B) traditional
(C) stop-motion
(D) 3-dimensional
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02242010/SPEC 2015