Page 114 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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               31.     The series of levels that allow a designer to propagate specific gameplay themes across several
                       levels is called

                       (A)  world
                       (B)  scene
                       (C)  episode
                       (D)  storyboard

               32.     Which of the following is NOT a colour specification format?

                       (A)  RGB
                       (B)  HSB
                       (C)  GIF
                       (D)  CMYK

               33.     Which of the following is NOT a character archetype?

                       (A)  Hero
                       (B)  Villain
                       (C)  Heroine
                       (D)  Side bar


               34.     The 3-dimensional process of extending a plane surface some distance, either perpendicular to the
                       shape’s outline or along a defined path is called

                       (A)  lathing
                       (B)  modelling
                       (C)  extruding
                       (D)  rendering

               35.     To model an object that you want to place into your scene, you must start with a

                       (A)  size
                       (B)  colour
                       (C)  shape
                       (D)  angle

               36.     The first page/frame as you enter a game is called the

                       (A)  opening
                       (B)  interface
                       (C)  introduction
                       (D)  navigation page

               37.     Which of the following is a feature of a 3-dimensional modelling tool?

                       (A)  Thesaurus
                       (B)  Autotrace
                       (C)  Eyedropper tool
                       (D)  Lathe and Extrude
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