Page 114 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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31. The series of levels that allow a designer to propagate specific gameplay themes across several
levels is called
(A) world
(B) scene
(C) episode
(D) storyboard
32. Which of the following is NOT a colour specification format?
(A) RGB
(B) HSB
(C) GIF
(D) CMYK
33. Which of the following is NOT a character archetype?
(A) Hero
(B) Villain
(C) Heroine
(D) Side bar
34. The 3-dimensional process of extending a plane surface some distance, either perpendicular to the
shape’s outline or along a defined path is called
(A) lathing
(B) modelling
(C) extruding
(D) rendering
35. To model an object that you want to place into your scene, you must start with a
(A) size
(B) colour
(C) shape
(D) angle
36. The first page/frame as you enter a game is called the
(A) opening
(B) interface
(C) introduction
(D) navigation page
37. Which of the following is a feature of a 3-dimensional modelling tool?
(A) Thesaurus
(B) Autotrace
(C) Eyedropper tool
(D) Lathe and Extrude
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02242010/SPEC 2015

