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• Smoothed: Time stretching and pitch shifting for audio material without abrupt
elements. The method is suitable for several voice orchestra instruments,
surfaces, speech and singing. Beat markers will not be evaluated.
A significantly more demanding algorithm is used for this, which requires more
processing time. The material may also be used with very large factors (0.2...50)
without causing severe artifacts. To do this, the material is "smoothed" to give it
a softer sound and a different phase length. This smoothing is hardly audible, e.g.
with speech, singing, or solo instrumentation. More complicated spectra — such
as a sound mixture containing different instruments or a finished mix — can
cause problems.
• Beat marker slicing: Beat-synchronous time stretching and pitch shifting via
splitting and temporal repositioning. Exactly set beat markers are required at the
beats or transients. Markers can be generated in real time (automatically) or
read out from the source file, as long as they are available (patched). The
MAGIX Music Editor contains a patch tool which allows the user to set markers
manually. The algorithm is suitable for rhythmic material that can be divided into
individual beats or notes. This requires that the material contains low levels
before and after the individual beats or notes.
• Beat marker stretching: Beat-synchronized time stretching and pitch shifting in
high audio quality. The material is stretched between beat markers positions so
that the impacts or attacks at the beat markers positions are not impaired by
stretching. The markers can be generated in real time from the audio material
(automatically), provided they are present (patched). This method is suitable for
rhythmic material that cannot be divided into individual beats or notes because
the beats or notes overlap each other.
• Beat Marker Stretching (smoothed): Beat-synchronized time stretching and
pitch shifting in high audio quality, even with more intense time stretches. Beat
markers are used at the beats or transients. The markers can be generated in
real time from the audio material (automatically), or read out from the wave file,
provided they are present (patched). This method is suitable for rhythmic
material that cannot be divided into individual beats or notes because the beats
or notes overlap each other. This method requires a relatively high amount of
processing time. If you have a slow system, you should only use it if needed.
• Universal HQ: A universal time stretching and pitch shifting method for very
high audio quality. Suitable for all types of audio material. Existing beat markers
are evaluated to improve audio quality. This method requires so much
processing time, that a real-time application is recommended only in
exceptional situations.
• Monophonic voice: Time-stretching and pitch-shifting for vocal solos, speech or
solo instruments. Your material should be free of any background noises; strong
reverb can also make it difficult to apply this method. With suitable material the
audio quality is very high. Formants are also preserved during pitch shifting. Beat
markers are not evaluated.
• Resampling: Pitch shift and tempo can not be changed individually. This method
requires comparably little CPU time.
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