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Chapter (3) Networking Media and Data Link Layers Protocols



                host that is added increases the amount of potential traffic on the network. Because Layer 1
                devices pass on everything that is sent on the medium, the more traffic that is transmitted within
                a  collision  domain,  the  greater  the  chances  of  collisions  are.  The  final  result  is  diminished
                network performance, which is even more pronounced if all the computers on that network
                demand large amounts of bandwidth.

                3.8.1 Broadcast Domains


                        A broadcast domain is a grouping of collision domains that are connected by Layer 2
                devices.  Breaking  up  a  LAN  into  multiple  collision  domains  improves  network  efficiency  by
                allowing  multiple  transmissions  of  data  simultaneously  on  separate  collision  domains.  But
                broadcasts travel across the Layer 2 devices and, if excessive, can reduce the efficiency of the
                overall LAN. Broadcasts must be controlled at Layer 3 because Layer 1 and 2 devices have no
                way of controlling them. The total size of a broadcast domain can be identified by looking at all
                of the collision domains that the same broadcast frame is processed by.

                        In other words, all the nodes are a part of that network segment bounded by a Layer 3
                device. Broadcast domains are controlled at Layer 3 because routers do not forward broadcasts.
                        https://www.youtube.com/watch?v=elx49XNGUgk


                 3.9   Introduction to the Spanning Tree Protocol

                        When multiple switches are connected, there is a possibility of creating a loop where
                there is no clear path from source to destination. If switches are arranged in a simple hierarchical
                tree, no loops will occur. To counteract the possibility of loops, switches are provided with a
                protocol  for  them  to  talk  with  each  other  to  resolve  the  condition.  A  switch  sends  special
                messages called bridge protocol data units (BPDUs) out all its ports to let other switches know
                of its existence, as shown in Figure 3-22 and Figure 3-23.
                        The  switches  use  a  spanning  tree  algorithm  (STA)  to  resolve  and  shut  down  the
                redundant paths. The process of shutting down a port is called blocking. The result of resolving
                and  eliminating  the loops  is  a  logical  hierarchical  tree  created  with  no loops.  However,  the
                alternate paths are still available, in case they are needed. The protocol used to resolve and
                eliminate loops is known as the Spanning Tree Protocol (STP). This creates another switch and
                bridge operation mode known as loop-avoidance mode.


























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