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Computer Network                                                             2021




























                                      Figure 3-20 shown a Collision Phenomena

                   Collision domains are the connected physical network segments where collisions can
            occur. Collisions cause the network to be inefficient. Every time there is a collision on a network,
            all transmission stops for a period of time. This time is variable, as determined by a back-off
            algorithm  for  each  network  device,  which  is  necessary  to  allow  broadcast  transmission  to
            resume.  Except  for  a  single  isolated  Ethernet  LAN  environment,  the  types  of  devices  that
            interconnect the media segments define collision domains.

                   These devices have been classified as OSI Layers 1, 2, or 3 devices. Layer 1 devices do not
            break up collision domains; Layers 2 and 3 devices do break up collision domains, as described
            in Figure 3-21. Breaking up or increasing the number of collision domains with Layer 2 and 3
            devices is known as segmentation.


























                                 Figure 3-21 shown a Collision Domain Segmentation

                   Layer 1 devices, such as repeaters and hubs, serve the primary function of extending the
            Ethernet cable segments. By extending the network, more hosts can be added. However, every




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