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TABLE OF CONTENTS



                   3.7  Problem Identification and Understanding . . . . . . . . . . . . . . . . .     28
                   3.8  Idea Generation in Computing . . . . . . . . . . . . . . . . . . . . . . . .   28
                   3.9  Programming Example: Creative Problem Solving . . . . . . . . . . . . .        28
                   3.10 Creative Problem Solving in Debugging . . . . . . . . . . . . . . . . . . .    29
                   3.11 Brainstorming in Artificial Intelligence . . . . . . . . . . . . . . . . . . .  30

                   3.12 Decision Making in Creative Problem Solving . . . . . . . . . . . . . . .      30
                   3.13 Applications in Computing and Information Sciences . . . . . . . . . . .       31
                   3.14 Developing Creative Problem-Solving Skills . . . . . . . . . . . . . . . . .   31
                   3.15 Problem Solving Techniques in Computing . . . . . . . . . . . . . . . . .      32

                   3.16 Nature of Problems in Computing . . . . . . . . . . . . . . . . . . . . . .    32
                   3.17 General Problem-Solving Process . . . . . . . . . . . . . . . . . . . . . .    32
                   3.18 Problem Definition and Analysis . . . . . . . . . . . . . . . . . . . . . . .  33
                   3.19 Decomposition Technique . . . . . . . . . . . . . . . . . . . . . . . . . .    33

                   3.20 Algorithmic Problem Solving . . . . . . . . . . . . . . . . . . . . . . . . .  34
                   3.21 Heuristic Problem Solving . . . . . . . . . . . . . . . . . . . . . . . . . .  35
                   3.22 Trial and Error Technique . . . . . . . . . . . . . . . . . . . . . . . . . .  35
                   3.23 Problem Solving Using Abstraction . . . . . . . . . . . . . . . . . . . . .    36

                   3.24 Problem Solving and Debugging . . . . . . . . . . . . . . . . . . . . . . .    36
                   3.25 Problem Solving in Artificial Intelligence . . . . . . . . . . . . . . . . . .  37
                   3.26 Developing Problem-Solving Skills in Students . . . . . . . . . . . . . . .    38
                   3.27 Applications in Computing and Information Sciences . . . . . . . . . . .       38
                   3.28 Quiz (3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  39


               4 Decision Making Models and Techniques                                                 41
                   4.1  Chapter Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  41

                   4.2  Decision Making Models and Techniques . . . . . . . . . . . . . . . . . .      41
                   4.3  Concept of Decision Making . . . . . . . . . . . . . . . . . . . . . . . . .   42
                   4.4  Importance of Decision Making in Computing . . . . . . . . . . . . . . .       42
                   4.5  Decision Making Process . . . . . . . . . . . . . . . . . . . . . . . . . . .  42

                   4.6  Rational Decision Making Model . . . . . . . . . . . . . . . . . . . . . .     43
                   4.7  Bounded Rationality . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  43
                   4.8  Decision Making Under Uncertainty . . . . . . . . . . . . . . . . . . . . .    44
                   4.9  Decision Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  45

                   4.10 Decision Making in Artificial Intelligence . . . . . . . . . . . . . . . . . .  45
                   4.11 Multi-Criteria Decision Making . . . . . . . . . . . . . . . . . . . . . . .   46
                   4.12 Decision Making and Optimization . . . . . . . . . . . . . . . . . . . . .     47
                   4.13 Ethical Decision Making in Computing . . . . . . . . . . . . . . . . . . .     47

                   4.14 Developing Decision-Making Skills in Students . . . . . . . . . . . . . . .    47
                   4.15 Applications in Computing and Information Sciences . . . . . . . . . . .       47



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