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3.   Konàgurasi Jaringan Komputer  .....................................................98
                       4.   Routing pada Jaringan Komputer  ............................................... 100
                    B.  Komunikasi Data pada Ponsel ...........................................................................................101
                    C.  Terhubung ke Internet dengan Aman ..............................................................................104
                       1.   Web Phishing  ................................................................................... 105
                       2.   Setting Keamanan pada Browser  ............................................... 106
                    Bab 6 Analisis Data ....................................................................................................................... 113
                    A.  Pencarian Data.......................................................................................................................118
                       1.   Pencarian Data dengan Fungsi Lookup  .................................... 119
                       2.   Pencarian Data dengan Fungsi Reference  ........................................... 123

                    B.  Visualisasi Data  ....................................................................................................................130
                    C.  Peringkasan Data .................................................................................................................. 141
                       1.  SUMIFS dan COUNTIFS ............................................................. 141
                       2.  Pivot Table Satu Dimensi .............................................................. 149
                       3.  Pivot Table Dua Dimensi ............................................................... 153

                    D.  Pengelolaan Data  ................................................................................................................. 157
                    E.  Studi Kasus  ............................................................................................................................162
                       1.  Tantangan - Pencarian Data ......................................................... 164
                       2.  Tantangan- Peringkasan dan Visualisasi Data .......................... 165
                       3.  Tantangan - Pengelolaan Data ..................................................... 166

                    Bab 7 Algoritma Pemrograman ..................................................................................................169
                    A.  Eksplorasi Lanjutan Scratch................................................................................................171
                       1.  Kode Control, Input, dan Variable .............................................. 171
                       2.   Kode Custom Block ........................................................................ 176
                    B.  Pengantar Blockly Games dan Eksplorasi Puzzle Maze .............................................180
                    C.  Eksplorasi Blockly Games Music ......................................................................................193
                    D.  Eksplorasi Sprites dengan Blockly ..................................................................................200
                    E.  Pengenalan Pemrograman Prosedural  ..........................................................................209
                       1.  Variabel ............................................................................................. 217
                       2.  Percabangan ..................................................................................... 220
                       3.  Pengulangan ..................................................................................... 221
                    F.  Modul Tambahan - Bermain dengan Robot Ozobot .....................................................233

                    Bab 8 Dampak Sosial Informatika ............................................................................................243
                    A.  Media Sosial ...........................................................................................................................245
                       1.  Klasiàkasi Media Sosial ................................................................. 245
                       2.  Dampak Media Sosial .................................................................... 247



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