Page 37 - Ruminations
P. 37

35. Unannounced merger

           Something  has  been  brewing  in  this  culture  for  a  generation,
        corresponding  to  the  watersheds  in  technology  and  “liberation”
        movements  occurring  roughly  in  the  early  1970s.  It  is  at  the
        confluence  of  human  nature  and  social  norms,  ergo  of  interest
        anthropologically. It is the explosion in role-playing as a major pastime
        and substitute for prior forms of social interaction. It requires a cross-
        disciplinary analysis to make any sense, despite those fields of inquiry
        inevitably  coming  into  interpretive  (not  to  mention  descriptive)
        conflict over the phenomenon. The “what” and “why” of role-playing
        need to be informed by the “how” of computer and communications
        technology.
           A  simple  model  would  take  into  account  the  deep  psychological
        need to belong to a group, the almost-certainly “hard-wired” desire to
        have  a  satisfying  role  within  the  hierarchy  of  that  group;  the
        breakdown of traditional social organization in the anomic, alienated
        post-WWII  industrial  world;  and  the  corporate  exploitation  of
        infantilized young adults in a psychologically-manipulated commercial
        culture.  It  would  show  how  those  attributes  smoothly  play  into  the
        ascendance  of  electronic  complexities  involving  hidden  identity  and
        disguise. If the “real” world of adult roles, as defined and degraded by
        the manipulating media, aided and abetted by hedonistic parents (now
        sociopolitical  neuters,  distant  and  clueless),  is  taken  away,  then  the
        new worlds of games and costumes and electronic proxies, designed
        to appeal to children, will fill the vacuum.
           In the early 1960s, an opposition was often set up between Aldous
        Huxley’s  “Brave  New  World”  and  George  Orwell’s  “1984”:  which
        dystopian  vision  was  being  born  before  our  eyes?  For  surely
        something  profound  started  in  that  era.  A  children’s  crusade  or  a
        revolution or Roman excesses of prosperity: where was it going?
           It went to war, reaction and the resurgence of predatory capitalism
        exploiting unnecessary crises. Prosperity  ended and a new opiate  of
        the  masses  came  out  of  the  same  Silicon  Valley  laboratories  that
        would  enable  a  quantum  leap  in  surveillance  technology.  The
        prophetic  literary  dystopias  merged.  Hallowe’en  has  grown  in
        importance,  expanding  into  weeks  of  role-playing  catharsis:  a  dark
        American carnival, devoid of religious significance and innocent fun.
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