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4. Apply programming control statements D D D E I D D D E
*Level : I-Introductory E- Enabling D-Demonstrative
COURSE COVERAGE
No. of Intended Learning Outcomes Teaching and Learning Resources Outcomes-based
Hours Topic
Lec Lab (ILO) Activities (TLA) Needed Assessment (OBA)
After the completion of the I.Java Basics Sample Program Lecture Notes 1. Writing, compiling, and
chapter, students should a. The hello world Discussion running a simple Java
be able to: program Written Programming Projector, program.
4 24 1.compile and run a Java b. Displaying strings Practice/Exercise Whiteboard Marker, 2. Give students a Java
program c. Escape sequences Computer, Java program for them to
2. use escape sequences d. Formatting code Hands-on Programming IDE debug.
3. read and fix error messages e. Debugging code Practice/Exercise
After the completion of the II. Variables and Sample Program Lecture Notes 1. Ask the students to
chapter, students should Operators Discussion find a partner and then
be able to: a. Declaring variables Projector, play “Stump the
1.find and fix an error without b. Assignment Written Programming Whiteboard Marker, Chump.”
compiling the program c. Printing variables Practice/Exercise Computer, Java 2. Writing a Date and
3 25
2. use string concatenation to d. Arithmetic operators IDE Time class
display values with different e. Floating-point Hands-on Programming
types numbers Practice/Exercise
3. use arithmetic operators f. Operator for strings
g. Types of errors
After the completion of the III. Input and Output Sample Program Lecture Notes 1. Writing a temperature
chapter, students should a. The System class Discussion converter program.
be able to: b. The Scanner class Projector, 2. Writing seconds to
1. use printf and format string c. Program structure Written Programming Whiteboard Marker, hours, minutes, and
3 24
2. prompt user for input and d. Literals and Constants Practice/Exercise Computer, Java seconds converter
read it from keyboard e. Formatting output IDE program.
3. format a program’s output f. Modulus Operator Hands-on Programming 3. Writing a Guess a
Practice/Exercise Number program
After the completion of the IV. Void methods Sample Program Lecture Notes 1. Writing the output of a
chapter, students should a. Math methods Discussion program with multiple
be able to: b. Adding new methods Projector, methods.
4 25 1.read code and discuss the c. Flow of execution Written Programming Whiteboard Marker, 2. Writing methods that
flow of execution through a d. Parameters and Practice/Exercise Computer, Java take parameters
program with multiple methods arguments IDE
e. Multiple parameters
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