Page 6 - E-BOOK SBM- PGSD-H-Permainan Sebagai Pendukung Strategi Belajar Mengajar
P. 6
DAFTAR ISI
KATA PENGANTAR ................................................................................................... iv
DAFTAR ISI ................................................................................................................. v
PENDAHULUAN ......................................................................................................... 1
BAB I ............................................................................................................................ 2
PERMAINAN EKSPRESI ........................................................................................... 2
A. Permainan Puzzle (Kelompok 1) ......................................................................... 2
B. Permainan ‘Tebak Aku’ (Kelompok 2) ................................................................ 6
C. Permainan Genap Kanan, Ganjil Kiri (Kelompok 3) ............................................ 7
D. Permainan Ice Breaking (Kelompok 4) ................................................................ 8
E. Permainan Elang dan Anak Ayam (Kelompok 5) ................................................. 12
F. Permainan Brain GYM (Kelompok 6) ................................................................. 15
G. Permainan Ular Tangga (Kelompok 7) ................................................................ 20
H. Permainan Roda Pancasila (Kelompok 8) ........................................................... 24
I. Permainan Tanya Jawab (Kelompok 9)................................................................ 26
J. Permainan Tebak Kata (Kelompok 10) ................................................................ 27
BAB II .......................................................................................................................... 32
PERMAINAN PENDALAMAN MATERI .................................................................. 32
A. Permainan Ice Breaking (Bahasa Inonesia - Kelompok 1) .................................... 32
B. Permainan Cerita Dari Kotak Misteri (Bahasa Indonesia – Kelompok 2) ............ 34
C. Permainan Tradisional Tamtam Buku (Matematika – Kelompok 3) ..................... 36
D. Permainan Kartu Domino (IPS – Kelompok 4) .................................................... 39
E. Permainan Dadu (Matematika – Kelompok 5) ..................................................... 41
F. Permainan Tebak Gambar Pahlawan (IPS – Kelompok 6) ................................... 44
G. Permainan Tebak Kotak Misterius (IPA – Kelompok 7) ...................................... 46
H. Permainan Tebak Gaya (PKN – Kelompok 8) ..................................................... 48
I. Permainan Bernyanyi Dua Mata Saya (IPA – Kelompok 9) ................................. 51
J. Permainan Tebak Gambar (PKN – Kelompok 10) ............................................... 52
v |Stategi Belajar Mengajar