Page 6 - E-BOOK SBM- PGSD-H-Permainan Sebagai Pendukung Strategi Belajar Mengajar
P. 6

DAFTAR ISI


                  KATA PENGANTAR ................................................................................................... iv


                  DAFTAR ISI ................................................................................................................. v

                  PENDAHULUAN ......................................................................................................... 1


                  BAB I  ............................................................................................................................ 2


                  PERMAINAN EKSPRESI ........................................................................................... 2


                      A.  Permainan Puzzle (Kelompok 1) ......................................................................... 2
                      B.  Permainan ‘Tebak Aku’ (Kelompok 2) ................................................................ 6

                      C.  Permainan Genap Kanan, Ganjil Kiri (Kelompok 3) ............................................ 7

                      D.  Permainan Ice Breaking (Kelompok 4) ................................................................ 8
                      E.  Permainan Elang dan Anak Ayam (Kelompok 5) ................................................. 12

                      F.  Permainan Brain GYM (Kelompok 6) ................................................................. 15
                      G.  Permainan Ular Tangga (Kelompok 7) ................................................................ 20

                      H.  Permainan  Roda Pancasila (Kelompok 8) ........................................................... 24

                      I.  Permainan Tanya Jawab (Kelompok 9)................................................................ 26
                      J.  Permainan Tebak Kata (Kelompok 10) ................................................................ 27


                  BAB II  .......................................................................................................................... 32


                  PERMAINAN PENDALAMAN MATERI .................................................................. 32


                      A.  Permainan Ice Breaking (Bahasa Inonesia - Kelompok 1) .................................... 32
                      B.  Permainan Cerita Dari Kotak Misteri (Bahasa Indonesia – Kelompok 2)  ............ 34

                      C.  Permainan Tradisional Tamtam Buku (Matematika – Kelompok 3) ..................... 36
                      D.  Permainan Kartu Domino (IPS – Kelompok 4) .................................................... 39

                      E.  Permainan Dadu (Matematika – Kelompok 5) ..................................................... 41

                      F.  Permainan Tebak Gambar Pahlawan (IPS – Kelompok 6) ................................... 44
                      G.  Permainan Tebak Kotak Misterius (IPA – Kelompok 7) ...................................... 46

                      H.  Permainan Tebak Gaya (PKN – Kelompok 8) ..................................................... 48
                      I.  Permainan Bernyanyi Dua Mata Saya (IPA – Kelompok 9) ................................. 51

                      J.  Permainan Tebak Gambar (PKN – Kelompok 10) ............................................... 52






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