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Part IX: Working with Characters
                                        FIGURE 39.4
                                      Simplified meshes can be used as custom rig bones like this gnou preset.






















                                             Tutorial: Editing the head bone
                                             Starting with the alien preset CAT rig, this example edit the alien’s head bone to show more character and
                                             to demonstrate how custom meshes can be used.
                                             To edit the head bone on a CAT rig, follow these steps:
                                                 1. Open the Custom alien head bone.max file from the Chap 39 directory on the DVD. This file
                                                    includes the Alien CAT preset rig.
                                                 2. Select the head bone and open the Modify panel. Enable the Use Custom Mesh option in the Hub
                                                    Setup rollout.
                                                 3. Apply the TurboSmooth modifier from the Modifier list and scale the head object up to match the
                                                    other bones.
                                                 4. Open the Create panel and select the Sphere button. Enable the AutoGrid option at the top of the
                                                    Object Type rollout and drag on the surface of the head to create two eyes and a nose.
                                                 5. Open the Modify panel again, select the head bone, and apply the Edit Poly modifier to the
                                                    object. Then click the Attach button and pick the two eyes and nose objects to combine them to
                                                    the head object.
                                                 6. Right-click in the Modifier Stack, select the Collapse All option from the pop-up menu, and click
                                                    Yes in the warning dialog box that appears.
                                             Figure 39.5 shows the custom alien head bone. You can switch back to the default box bone by disabling
                                             the Use Custom Mesh option.
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