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Animating with CAT
                                     and Creating Crowds








                                            ax has always had a great way to create and animate characters, but in   CHAPTER
                                            early versions of Max, it was available only as a separate plug-in known   IN THIS CHAPTER
                                     Mas Character Studio. Happily, Character Studio has been integrated into
                                     Max to the point that it isn’t distinguishable as a separate package. Character   Learning the basics of creating
                                     Studio was a good first step, and it still exists in Max, but it has lots of shortcom-  characters
                                     ings that make it difficult to work with.                      Creating and editing a CAT
                                     Another plug-in package known as Character Animation Toolkit, or CAT for   preset rig
                                     short, has been embraced by many Max animators, and now CAT is embedded   Creating a custom CAT rig
                                     within 3ds Max. CAT offers a simple interface that gets great results whether
                                     you’re building your own custom rig or animating an existing preset rig.   Animating using CAT
                                     Although Max includes other features for rigging characters, if you plan on animat-  Working with muscles
                                     ing a character, then CAT is definitely the way to go. It’s an incredible time-saver.
                                                                                                    Using Crowd and Delegates
                                     Nobody likes crowds (except for certain types of bugs), but with the Character
                                     Studio’s Crowd Animation tools, controlling crowds can be lots of fun. The fun
                                     comes when you realize that you would spend weeks animating by hand all the
                                     actions that are possible with the Crowd animation tools.
                                     Characters included in a crowd simulation are called delegates, and these dele-
                                     gates can have assigned behaviors that tell them to follow a certain object or a
                                     certain path and to avoid designated objects. As you begin to simulate crowds,
                                     you’ll delight in how much it is like taking the whole family shopping together,
                                     except the delegates actually do what you say.


                                     Character Creation Workflow

                                     A typical workflow for creating characters in Max involves first creating a skin
                                     mesh object. After the skin mesh is complete, you can create a skeletal rig to
                                     drive its animation. The skeleton consists of a pre-rigged set of bones that pro-
                                     vide an underlying structure to the character. Animating these bones provides an
                                     easy way to give life to the character.



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