Page 994 - Kitab3DsMax
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Part IX: Working with Characters
FIGURE 38.12
The IK Spline solver is perfect for creating objects such as snakes and animal tails.
Summary
Inverse kinematics (IK) provides a unique way to control and animate hierarchical structures by transform-
ing the child node. In this chapter, you accomplished the following:
l Learned the basic concepts behind IK
l Explored the difference between interactive and applied IK methods
l Created and animated an IK system
l Used the IK settings in the Preference Settings dialog box
l Learned how to use IK solvers
Now that you’ve learned the process for rigging a character and using IK, we’ll take a look at using the
Character Animation Toolkit (CAT) next and discover the benefits of using a pre-rigged skeleton.
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