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Part IX: Working with Characters
                                        FIGURE 38.12
                                      The IK Spline solver is perfect for creating objects such as snakes and animal tails.























                                             Summary
                                             Inverse kinematics (IK) provides a unique way to control and animate hierarchical structures by transform-
                                             ing the child node. In this chapter, you accomplished the following:
                                                 l  Learned the basic concepts behind IK
                                                 l  Explored the difference between interactive and applied IK methods
                                                 l  Created and animated an IK system
                                                 l  Used the IK settings in the Preference Settings dialog box
                                                 l  Learned how to use IK solvers
                                             Now that you’ve learned the process for rigging a character and using IK, we’ll take a look at using the
                                             Character Animation Toolkit (CAT) next and discover the benefits of using a pre-rigged skeleton.












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