Page 1027 - Kitab3DsMax
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Note
                                     The orientation of the envelope spline is set by the longest dimension of the bone. This works well for arm and leg
                                     bones, but the pelvis or clavicle may end up with the wrong orientation. n
                                             The Envelope Properties section of the Parameters rollout (just below the Radius and Squash buttons)
                                             includes five icon buttons, shown in Table 40.1. The first toggles between Absolute and Relative. All verti-
                                             ces that fall within the outer envelope are fully weighted when the Absolute toggle is set, but only those
                                             within both envelopes are fully weighted when the Relative toggle is selected.
                                       TABLE 40.1                                      Chapter 40: Skinning Characters
                                                                     Envelope Properties
                                       Button             Name                       Description
                                                          Absolute/Relative          Toggles between Absolute and Relative

                                                          Envelope Visibility        Makes envelopes remain visible when another bone
                                                                                     is selected
                                                          Falloff Linear, Falloff Sinual, Falloff   Sets Falloff curve shape
                                                          Fast Out, Falloff Slow Out
                                                          Copy Envelope              Copies envelope settings to a temporary buffer

                                                          Paste Envelope, Paste to All Bones,   Pastes envelope settings to the selected bone, to all
                                                          Paste to Multiple Bones    bones, or to multiple bones chosen from a dialog box

                                             The second icon button enables envelopes to be visible even when not selected. This helps you see how
                                             adjacent bones overlap. The third icon button sets the Falloff curve for the envelopes. The options within
                                             this flyout are Linear, Sinual, Fast Out, and Slow Out. The last two icon buttons can be used to Copy and
                                             Paste envelope settings to other bones. The flyout options for the Paste button include Paste (to a single
                                             bone), Paste to All Bones, and Paste to Multiple Bones (which opens a selection dialog box).

                                             Working with weights
                                             For a selection of vertices, you can set its influence value (called its Weight value) between 0 for no influ-
                                             ence and 1.0 for maximum influence. This provides a way to blend the motion of vertices between two or
                                             more bones. For example, the vertices on the top of a character’s shoulder could have a weight value of 1.0
                                             for the shoulder bone, a weight value of 0.5 for the upper arm bone, and a weight value of 0 for all other
                                             bones. This lets the shoulder skin area move completely when the shoulder bone moves and only halfway
                                             when the upper arm moves.

                                     Note
                                     The shading in the viewport changes as vertices are weighted between 0 and 1. Weight values around 0.125 are
                                     colored blue, weight values around 0.25 are colored green, weight values around 0.5 are colored yellow, and
                                     weight values around 0.75 are colored orange. n





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