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FIGURE 40.5
                                     The Weight Tool dialog box includes buttons for quickly altering weight values and for blending the weights of adja-
                                     cent vertices.












                                       FIGURE 40.6                                     Chapter 40: Skinning Characters
                                     The Weight Table lets you specify weight values for each vertex and for each bone.



















                                             The Edit menu includes commands to Copy and Paste weights. It also includes commands to Select All,
                                             Invert, and None. A selection of vertices can be combined into a Vertex Set and named. The Vertex Sets
                                             menu lets you create and delete these sets.
                                             The Options menu lets you flip the interface so that bones are displayed in the first column and the vertex
                                             IDs are along the top row. The Update On Mouse Up option limits the updates until the mouse is released.
                                             Several options for showing and hiding interface elements are included. The Show Affected Bones option
                                             lists only the bones that are affected. The Show Attributes option displays a column of attributes labeled S,
                                             M, N, R, and H. The Show Exclusions option makes a check box available in each cell. When checked, the
                                             vertex is excluded. The Show Global option makes a drop-down list available that enables you to set an
                                             attribute for all vertices. The Show Locks option (like the Show Exclusions option) makes a check box




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