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Using Space Warps
pace Warps sound like a special effect from a science fiction movie, but CHAPTER
actually they are nonrenderable objects that let you affect another object in IN THIS CHAPTER
Smany unique ways to create special effects.
Creating and binding Space
You can think of Space Warps as the unseen forces that control the movement of Warps to objects
objects in the scene such as gravity, wind, and waves. Several Space Warps, such
as Push and Motor, deal with dynamic simulations and can define forces in real- Understanding the various
world units. Some Space Warps can deform an object’s surface; others provide Space Warp types
the same functionality as certain modifiers.
Working with Space Warps
Space Warps are particularly useful when combined with particle systems. This and particle systems
chapter includes some examples of Space Warps that have been combined with
particle systems.
Creating and Binding Space Warps
Space Warps are a way to add forces to the scene that can act on an object. Space
Warps are not renderable and must be bound to an object to have an effect. A
single Space Warp can be bound to several objects, and a single object can be
bound to several Space Warps.
In many ways, Space Warps are similar to modifiers, but modifiers typically
apply to individual objects, whereas Space Warps can be applied to many objects
at the same time and are applied using World Space Coordinates. This ability to
work with multiple objects makes Space Warps the preferred way to alter particle
systems and to add forces to dynamic hair and cloth systems.
Creating a Space Warp
Space Warps are found in the Create ➪ Space Warps menu, which opens the
Space Warps category (the icon is three wavy lines) in the Create panel. From the
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