Page 1075 - Kitab3DsMax
P. 1075

Chapter 42: Using Space Warps
                                             Vortex
                                             You can use the Vortex Space Warp on particle systems to make particles spin around in a spiral like going
                                             down a whirlpool. You can use the Timing settings to set the beginning and ending frames where the effect
                                             takes place.
                                             You can also specify Taper Length and Taper values, which determine the shape of the vortex. Lower Taper
                                             Length values wind the vortex tighter, and the Taper Curve values can range between 1.0 and 4.0 and con-
                                             trol the ratio between the spiral diameter at the top of the vortex versus the bottom of the vortex.
                                             The Axial Drop value specifies how far each turn of the spiral is from the adjacent turn. The Damping value
                                             sets how quickly the Axial Drop value takes effect. The Orbital Speed is how fast the particles rotate away
                                             from the center. The Radial Pull value is the distance from the center of each spiral path that the particles
                                             can rotate. If the Unlimited Range option is disabled, then Range and Falloff values are included for each
                                             setting. You can also specify whether the vortex spins clockwise or counterclockwise.
                                             Figure 42.4 shows a Vortex Space Warp being bound to a particle system.
                                       FIGURE 42.4
                                     You can use the Vortex Space Warp to force a particle system into a spiral like a whirlpool.






























                                             Drag
                                             Drag is another common force that can be simulated with a Space Warp. The Drag Space Warp can be
                                             Linear, Spherical, or Cylindrical. This Space Warp causes particle velocity to be decreased, such as when
                                             simulating air resistance or fluid viscosity. Use the Time On and Time Off options to set the frame where
                                             the Space Warp is in effect.


                                                                                                                      1027
   1070   1071   1072   1073   1074   1075   1076   1077   1078   1079   1080