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Part X: Dynamic Animation
The Bitmap and Map buttons let you load images to use as a displacement map; the amount of displace-
ment corresponds with the brightness of the image. A Blur setting blurs the image. You can apply these
maps with different mapping options, including Planar, Cylindrical, Spherical, and Shrink Wrap. You can
also adjust the Length, Width, and Height dimensions and the U, V, and W Tile values.
Cross-Ref
The Displace Space Warp is similar in function to the Displace modifier. The Displace modifier is discussed in
Chapter 17, “Adding Material Details with Maps.” n
Figure 42.9 shows two Displace Space Warps with opposite Strength values.
FIGURE 42.9
The Displace Space Warp can raise or indent the surface of a patch grid.
Deflector Space Warps
The Deflectors subcategory of Space Warps includes PDynaFlect, SDynaFlect, UDynaFlect, POmniFlect,
SOmniFlect, UOmniFlect, Deflector, SDeflector, and UDeflector. You use them all with particle systems,
but only the DynaFlect Space Warps can be used with dynamic objects. This category includes several dif-
ferent types of deflectors starting with P, S, and U. The difference between these types is their shape. P-type
(planar) deflectors are box shaped, S-type (spherical) deflectors are spherical, and U-type (universal) deflec-
tors include a Pick Object button that you can use to select any object as a deflector.
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