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Figure 42.10 shows the icons for each of these Space Warps. All the P-type deflectors are in the first col-
                                             umn, the S-type deflectors are in the second column, and the U-type deflectors are in the third column.
                                     Tip
                                     When you use deflector objects, the number of polygons makes a big difference. The deflector object uses the nor-
                                     mal to calculate the bounce direction, so if the deflector object includes lots of polygon faces, then the system
                                     slows way down. A solution to this, especially if you’re using a simple plane deflector, because all its polygon nor-
                                     mals are the same anyway, is to use a simplified proxy object as the deflector and hide it so the particles look like
                                     they are hitting the complex object. n             Chapter 42: Using Space Warps
                                       FIGURE 42.10
                                     The Deflector Space Warps: POmniFlect, SOmniFlect, UOmniFlect, PDynaFlect, SDynaFlect, UDynaFlect,
                                     Deflector, SDeflector, and UDeflector























                                     Note
                                     The PDynaFlect, SDynaFlect, and UDynaFlect space warps allow the particles that strike the deflector object to
                                     exert a force on the deflector, but this force is detected only when the Dynamics utility is used to create a
                                     dynamic simulation. If a dynamic simulation is included, then the deflectors act just like the OmniFlect deflectors.
                                     Given reactor is much more powerful and helpful than the Dynamics utility, it is recommended that the
                                     OmniFlect deflectors be used instead of these DynmFlect deflectors, as the DynaFlect deflectors require more
                                     memory and are slower to respond than their OmniFlect counterparts. n

                                             POmniFlect, SOmniFlect, and UOmniFlect
                                             The POmniFlect Space Warp is a planar deflector that defines how particles reflect and bounce off other
                                             objects. The SOmniFlect Space Warp is just like the POmniFlect Space Warp, except that it is spherical in
                                             shape. The UOmniFlect Space Warp is another deflector, but this one can assume the shape of another




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