Page 1083 - Kitab3DsMax
P. 1083
Chapter 42: Using Space Warps
Deflector, SDeflector, and UDeflector
The Deflector and SDeflector Space Warps are simplified versions of the POmniFlect and SOmniFlect Space
Warps. Their parameters include values for Bounce, Variation, Chaos, Friction, and Inherit Velocity. The
UDeflector Space Warp is a simplified version of the UOmniFlect Space Warp. It has a Pick Object button
for selecting the object to act as the deflector and all the same parameters as the SDeflector Space Warp.
Geometric/Deformable Space Warps
You use Geometric/Deformable Space Warps to deform the geometry of an object. Space Warps in this sub-
category include FFD (Box), FFD (Cyl), Wave, Ripple, Displace, Conform, and Bomb. These Space Warps
can be applied to any deformable object. Figure 42.12 shows the icons for each of these Space Warps.
FIGURE 42.12
The Geometric/Deformable Space Warps: FFD (Box), FFD (Cyl), Wave, Ripple, Displace, Conform, and Bomb
FFD (Box) and FFD (Cyl)
The FFD (Box) and FFD (Cyl) Space Warps show up as a lattice of control points in the shape of a box and
a cylinder; you can select and move the control points that make up the Space Warp to deform an object
that is bound to the Space Warp. The object is deformed only if the bound object is within the volume of
the Space Warp.
These Space Warps have the same parameters as the modifiers with the same name found in the Modifiers ➪
Free Form Deformers menu. The difference is that the Space Warps act in World coordinates and aren’t tied
to a specific object. This allows a single FFD Space Warp to affect multiple objects.
Cross-Ref
To learn about the FFD (Box) and FFD (Cyl) modifiers, see Chapter 11, “Introducing Modifiers and Using the
Modifier Stack.” n
To move the control points, select the Space Warp object, open the Modify panel, and select the Control
Points subobject, which lets you alter the control points individually.
FFD Select modifier
The FFD Select modifier is another unique selection modifier. It enables you to select a group of control
point subobjects for the FFD (Box) or the FFD (Cyl) Space Warps and apply additional modifiers to the
1035