Page 1084 - Kitab3DsMax
P. 1084

Part X: Dynamic Animation
                                             selection. When an FFD Space Warp is applied to an object, you can select the Control Points subobjects
                                             and apply modifiers to the selection. The FFD Select modifier lets you select a different set of control points
                                             for a different modifier.
                                             Wave and Ripple
                                             The Wave and Ripple Space Warps create linear and radial waves in the objects to which they are bound.
                                             Parameters in the rollout help define the shape of the wave. Amplitude 1 is the wave’s height along the
                                             X-axis, and Amplitude 2 is the wave’s height along its Y-axis. The Wave Length value defines how long each
                                             wave is. The Phase value determines how the wave starts at its origin. The Decay value sets how quickly the
                                             wave dies out. A Decay value of 0 maintains the same amplitude for the entire wave.
                                             The Sides (Circles) and Segments values determine the number of segments for the X- and Y-axes. The
                                             Division value changes the icon’s size without altering the wave effect. Figure 42.13 shows a Wave Space
                                             Warp applied to a simple Box primitive. Notice that the Space Warp icon is smaller than the box, yet it
                                             affects the entire object.
                                        FIGURE 42.13
                                      The Wave and Ripple Space Warps applied to a patch grid object































                                      Note
                                      Be sure to include enough segments in the bound object, or the effect won’t be visible. n





                                      1036
   1079   1080   1081   1082   1083   1084   1085   1086   1087   1088   1089