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FIGURE 46.25
                                     The glow of neon lights, easily created with render effects
















                                             Ring                  Chapter 46: Using Atmospheric and Render Effects
                                             The Ring Lens Effect is also circular and includes all the same controls and settings as the Glow Lens Effect.
                                             The only additional values are the Plane and Thickness values. The Plane value positions the Ring center
                                             relative to the center of the screen, and the Thickness value determines the width of the Ring’s band.
                                             Figure 46.26 shows several Ring effects with various Thickness values (from left to right): 1, 3, 6, 12, and 24.


                                       FIGURE 46.26
                                     Ring effects can vary in thickness.









                                             Ray
                                             The Ray Lens Effect emits bright, semitransparent rays in all directions from the source. It also uses the
                                             same settings as the Glow effect, except for the Num (Number) and Sharp values. The Num value is the
                                             number of rays, and the Sharp value can range from 0 to 10 and determines how blurry the rays are.
                                             Figure 46.27 shows the Ray effect applied to a simple Omni light with increasing Num values: 6, 12, 50,
                                             100, and 200. Notice that the rays aren’t symmetrical and are randomly placed.





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