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Part I: Getting Started with 3ds Max
l Motion Analysis (HTR, TRC)
l Initial Graphics Exchange Standard (IGE, IGS, IGES)
l Autodesk Inventor (IPT, WIRE, IAM)
l Lightscape (LS, VW, LP)
l OBJ Material and Object (OBJ)
l ACIS SAT (SAT)
l Google SketchUp (SKP)
l StereoLitho (STL)
l VIZ Material XML Import (XML)
New Feature
Support for importing the ACIS SAT and Google SketchUp formats is new in 3ds Max 2011. n
Cross-Ref
More on import and export SAT files is covered in Chapter 28, “Working with Solids and Body Objects.” n
Note
Be aware that these formats are used for different types of data. For example, Adobe Illustrator files typically hold
only 2D data, and Motion Analysis files hold motion capture data for animations. n
Import preference
The Files panel of the Preference Settings dialog box has a single option dealing with importing—Zoom
Extents on Import. When this option is enabled, it automatically zooms all viewports to the extent of the
imported objects. Imported objects can often be scaled so small that they aren’t even visible. This option
helps you to locate an object when imported.
Exporting supported formats
In addition to importing, you’ll sometimes want to export Max objects for use in other programs. You
access the Export command by choosing Application Button ➪ Export ➪ Export. You also have the option to
Export Selected (available only if an object is selected) and Export to DWF.
Max can export to several different formats, including the following:
l Autodesk (FBX)
l 3D Studio (3DS)
l Adobe Illustrator (AI)
l ASCII Scene Export (ASE)
l AutoCAD (DWG, DXF)
l Collada (DAE)
l Initial Graphics Exchange Standard (IGS)
l Flight Studio OpenFlight (FLT)
l JSR-184 (M3G)
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