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Part I: Getting Started with 3ds Max
FIGURE 3.9
The FBX Export dialog box provides the best way of transferring among Max, Maya, and MotionBuilder.
One aspect of the OBJ format is that it separates the model data and the texture data into two different files.
The OBJ file holds the geometry data and the MTL file holds the texture data. Previous versions of Max
required that you import each of these data files separately, but the new OBJ workflow imports these two
data files together. The new OBJ workflow is a plug-in developed by GuruWare.
The new OBJ import and export workflow is much smoother and automatically gets the right materials and
textures for the object. The dialog box for importing OBJ files is shown in Figure 3.10. Notice how each of
the individual objects is recognized and displayed in a list. This gives you the option of importing only spe-
cific objects. You also have control over how normals are handled, the ability to convert units, and several
options for dealing with materials. The small green and red lights to the left of some options indicate
whether the option is in the OBJ file. Green indicates that it exists, and red means it doesn’t exist.
A similar dialog box of settings appears when exporting a scene to the OBJ format, as shown in Figure 3.11.
The OBJ Export dialog box includes presets for most common 3D apps including Amapi Pro, Blender,
Bryce, Carrara, Cinema-4D, DAZ Studio, Deep Paint, Hexagon, Lightwave, Maya, Modo, Motion Builder,
Mudbox, Poser, Realflow, Rhino, Silo, Softimage XSI, UV Mapper, VUE, Worldbuilder, and ZBrush.
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