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Chapter 3: Working with Files, Importing, and Exporting



                           Saved files can be viewed in the Autodesk DWF Viewer, shown in Figure 3.16. The Autodesk DWF Viewer
                           can be downloaded for free from the Autodesk Web site. This provides a way for users without Max
                           installed to view models.


                     FIGURE 3.16
                   The Autodesk DWF Viewer is used to view files exported using the DWF format.
                   Copy to Clipboard
                     Print Orbit
                   Open     Pan Zoom tools






















                           If you want to view the exported files in the viewer, simply enable the Show DWF in Viewer option in the
                           DWF Publish Options dialog box. The viewer includes controls for transforming the model, changing its
                           shading and view, and printing the current view.

                           Exporting utilities
                           In addition to the menu commands found in the File menu, Max includes a couple of utilities that export
                           specific information: the Lighting Data Export Utility and the Material XML Exporter Utility. You can access
                           these utilities from the Utilities panel in the Command Panel by clicking the More button and selecting
                           them from the pop-up list that appears.

                           Lighting Data Export Utility
                           The Lighting Data Export Utility exports exposure control data for a scene’s Illuminance and Luminance
                           values. These files can be saved as PIC or TIF files, which you can select in the 2D Lighting Data Exporter
                           rollout. You also can set an image’s Width and Height dimensions.

                   Caution
                   Exposure Control must be enabled for this utility to be enabled. You can learn about exposure control in Chapter
                   46, “Using Atmospheric and Render Effects.” n




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