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Chapter 3: Working with Files, Importing, and Exporting
FIGURE 3.19
The Asset Browser window displays thumbnails of the files in the current directory.
The supported file types include AVI, BMP, CIN, CEL, DDS, GIF, HDRI, IFL, IPP, JPEG, MPEG, PNG, PSD,
MOV, RGB, RLA, RPF, VST, TIF, and YUV. These types are the same ones that the Application Button ➪
View Image File command can open. All files with these extensions are viewable within the Asset Browser.
You can select to view only a certain type of file using the Filter menu. You also can view and filter
MAXScript and AutoCAD DWG files.
Tip
Open and display the Asset Manager within a viewport by right-clicking the viewport Point-of-View label and
choosing Extended ➪ Asset Manager from the pop-up menu. n
You also can drag and drop files from the Asset Browser window to Max. Drag a scene file, and drop it on
Max’s title bar to open the scene file within Max. You can drop image files onto the map buttons in the
Material Editor window or drop an image file onto a viewport to make a dialog box appear, which lets you
apply the image as an Environment Map or as a Viewport Background, respectively.
The Asset Browser window is modeless, so you can work with the Max interface while the Asset Browser
window is open. Double-clicking an image opens it full size in the Rendered Frame window.
The Asset Browser also can act as a Web browser to look at content online. When the Asset Browser first
opens, a dialog box reminds you that online content may be copyrighted and cannot be used without con-
sent from the owner.
The Display menu includes three panes that you can select. The Thumbnail pane shows the files as thumb-
nails. You can change the size of these thumbnails using the Thumbnails menu. The Explorer pane displays
the files as icons the same as you would see in Windows Explorer. The Web pane displays the Web page for
the site listed in the Address field.
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