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Part I: Getting Started with 3ds Max



                      FIGURE 3.24
                    The View File dialog box can open an assortment of image and animation formats.



























                           The View File dialog box can open many types of files, including Microsoft videos (AVI), MPEG files, bit-
                           map images (BMP), Kodak Cineon images (CIN), Combustion files (CWS), Graphics Image Format images
                           (GIF), Radiance HDRI image files (HDR), Image File List files (IFL), JPEG images (JPG), OpenEXR image
                           files (EXR), Portable Network Graphics images (PNG), Adobe Photoshop images (PSD), QuickTime movies
                           (MOV), SGI images (RGB), RLA images, RPF images, Targa images (TGA, VST), Tagged Image File Format
                           images (TIF), Abekas Digital Disk images (YUV), and DirectDraw Surface (DDS) images.
                           You use the Gamma area on the View File dialog box to specify whether an image uses its own gamma set-
                           tings or the system’s default setting, or whether an override value should be used.


                           Summary


                           Working with files lets you save your work, share it with others, and reload it for more work. This chapter
                           covered the following topics:
                               l  Creating, saving, opening, merging, and archiving files
                               l  Understanding the various import and export types
                               l  Importing models from other programs, such as Illustrator, Maya, and MotionBuilder
                               l  Working with the file utilities, such as the Asset Browser
                               l  Using the Summary Info and File Properties dialog boxes to keep track of scene files
                           By now, you should be feeling more comfortable with the user interface and using files, but if you want to
                           make some changes to the interface, the next chapter covers how to customize it.




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