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Part I: Getting Started with 3ds Max
Note
To access the defined keyboard shortcuts for the various interfaces, the Keyboard Shortcut Override Toggle button
on the main toolbar must be enabled. If this button is disabled, then only the keyboard shortcuts for the Main UI
are active. n
FIGURE 4.1
The Keyboard panel enables you to create keyboard shortcuts for any command.
Groups that have a large number of commands are split into categories. You can use the Category drop-
down list to filter only select types of commands. This helps you to quickly locate a specific type of com-
mand such as controllers, modifiers, or Space Warps. Entering a keyboard shortcut into the Hotkey field
shows in the Assigned to field whether that key is currently assigned to a command. You can Assign the
hotkey to the selected command or Remove the hotkey from its current assignment.
If the Overrides Active option is enabled, then the Editable Poly commands that are marked in bold text can
be activated by pressing and holding a keyboard shortcut. When you release the keyboard shortcut, the
original mode is restored. For example, if you are working in Extrude mode, you can press and hold the
Shift+Ctrl+B keyboard shortcut to access the Bevel command. When you release the keyboard shortcut, the
Extrude mode is active again. The amount of time that passes before the press-and-hold keyboard shortcut
becomes active is set by the Delay to Override value.
You can use the Write Keyboard Chart button to output all the keyboard commands to a text file. Using
this feature, you can print and post a chart of keyboard shortcuts next to your computer monitor. You also
can Load, Save, and Reset selected keyboard shortcut sets. Keyboard shortcut sets are saved as .kbd files in
the UI directory where Max is installed.
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