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Chapter 3: Working with Files, Importing, and Exporting
rough model of named objects and the animator (or boss) gets to choose which object to use. With the
Replace command, you can replace a named object with an object of the same name in a different scene.
The objects are selected using the same dialog box, but only the objects with identical names in both scene
files display. If no objects with the same name appear in both scene files, a warning box is displayed.
FIGURE 3.6
The Merge dialog box lists all the objects from a merging scene.
Tip
When working with a team, one person, such as an environment modeler, can add a dummy object to the scene
that shares the name of a more detailed model, such as “furniture.” When the detailed model is completed, the
Replace command adds the detailed model to the scene. This lets the environment modeler work even though the
detailed models aren’t completed yet. n
Getting out
As you can probably guess, you use the Application Button ➪ Exit 3ds Max command in the lower-right
corner to exit the program, but only after it gives you a chance to save your work. Clicking the window
icon with an X on it in the upper right has the same effect (but I’m sure you knew that).
Setting File Preferences
The Files panel of the Preference Settings dialog box holds the controls for backing up, archiving, and log-
ging Max files. You can open this dialog box using the Options button in the lower-right corner of the
Application Button panel or with the Customize ➪ Preferences menu command. Figure 3.7 shows this panel.
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