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Chapter 8: Cloning Objects and Creating Object Arrays



                     FIGURE 8.6
                   A perfectly symmetrical robot, compliments of the Mirror tool


































                           Cloning over Time

                           Another useful way to create multiple copies of an object is to have an object be created based on its posi-
                           tion during a specific frame of an animation. This cloning at specific times is accomplished with the
                           Snapshot feature.

                           Using the Snapshot command
                           The Snapshot command creates static copies, instances, references, or even meshes of a selected object as it
                           moves along an animation path. For example, you could create a series of footprints by animating a set of
                           footprints moving across the screen from frame 1 to frame 100, and then choose Tools ➪ Snapshot and
                          enter the number of steps to appear over this range of frames in the Snapshot dialog box. The designated
                          number of steps is created at regular intervals for the animation range. Be aware that the Snapshot com-
                          mand works only with objects that have an animation path defined.
                           You can open the Snapshot dialog box by choosing Tools ➪ Snapshot or by clicking the Snapshot button
                          (under the Array flyout on the Extras toolbar). Snapshot is the second button in the flyout. In the Snapshot
                          dialog box, shown in Figure 8.7, you can choose to produce a single clone or a range of clones over a given
                          number of frames. Selecting Single creates a single clone at the current frame.





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