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Part III: Modeling Basics
FIGURE 11.16
The Shell modifier can add an inside to hollow objects.
Note
You can use the Slice modifier to make objects slowly disappear a layer at a time. n
The Slice parameters include four slice type options. Refine Mesh simply adds new vertices and edges where
the gizmo intersects the object. The Split Mesh option creates two separate objects. The Remove Top and
Remove Bottom options delete all faces and vertices above or below the gizmo intersection plane.
Using Triangular or Polygonal faces, you can also specify whether the faces are divided. Figure 11.17 shows
the top and bottom halves of a hammer object. The right hammer is sliced at an angle.
Note
Editable meshes also have a Slice tool that can produce similar results. The difference is that the Slice modifier can
work on any type of object, not only on meshes. n
Skew modifier
The Skew modifier changes the tilt of an object by moving its top portion while keeping the bottom half
fixed. Skew parameters include Amount and Direction values, a Skew Axis, and Limits. Figure 11.18 shows
the hammer on the left with a Skew value of 2.0, in the middle with a Skew value of 5, and on the right
with an Upper Limit of 8.
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