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Part III: Modeling Basics
FIGURE 11.19
The Stretch modifier pulls along one axis while pushing the other two.
Spherify modifier
The Spherify modifier distorts an object into a spherical shape. The single Spherify parameter is the percent
of the effect to apply. Figure 11.20 shows the hammer with Spherify values of 10, 20, and 30 percent.
The Spherify modifier is different from the Push modifier. Although they both are applied to the entire
object, the Push modifier forces all vertices continuously outward, and the Spherify modifier uses a sphere
shape as a limiting boundary. The visible difference is that the Spherify modifier creates a bulging effect.
FIGURE 11.20
The Spherify modifier pushes all vertices outward like a sphere.
Tutorial: Making a fat crocodile
A good way to use the Spherify modifier is to add bulges to an object. For example, in this tutorial, you
make a plump crocodile even fatter by applying the Spherify modifier.
To fatten up a crocodile character with the Spherify modifier, follow these steps:
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